An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Source Engine
- Fixed bug in receive proxies due to a mismatched structure change
- Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect
Media
- Released Episode One launch teaser #3
31 May 2006
Source Engine and Dedicated Server update
Label
Dedicated Server,
Fix,
Proxies,
Source Engine,
SourceTV,
Update
27 May 2006
Source Engine Update Available
Label
ConVar,
Fix,
Source Engine,
sv_cheat,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed command allowing clients to change sv_cheat convars
- Fixed engine trying to load incorrect skill.cfg file and defaulting game variables
25 May 2006
Source Engine Update Available
Label
Add,
Bug,
Fix,
HDR,
High Dynamic Range,
HLTV,
Leak,
mat_colorcorrection,
net_status,
Nvidia,
Optimization,
Source Engine,
SourceTV,
sv_lan,
tv_autoretry,
tv_timeout,
UI,
Update,
User Interface
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Graphics
- Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
- Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
- Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
- Updated default configuration settings for some newer video cards
- Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)
User Interface
- Added progress bar state to print a description when the server changes levels
- Show disconnect dialog when client connection times out
- Fixed anti-aliasing on fonts
- Fixed a memory leak in vgui
- Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
- Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
Sound
- Fixed sound initializing twice at startup in some cases
- Optimized sound engine performance
- Fixed a bug where machines without proper sound hardware and/or drivers would crash
SourceTV
- Added SourceTV port and delay time to status output if SourceTV is active
- Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
- Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
- Added convar tv_timeout to specify connection timeout limit in seconds
- Improved spectator client dispatching, should be faster and balance better
- Fixed SourceTV relays being unable to connect to sv_lan 1 servers
- Fixed SourceTV servers reporting password restrictions
- Fixed SourceTV bots joining game even if disabled
- Fixed disappearing weapons in SourceTV
- Fixed spectator chat not displaying on relay proxies
- Fixed SourceTV crash during changelevel
- Fixed command tv_record crashing relay proxies
- Reduced SourceTV CPU requirements
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