Showing posts with label sv_pure. Show all posts
Showing posts with label sv_pure. Show all posts

10 March 2011

Day of Defeat: Source Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
  • Fixed clients being able to use particle exploits on sv_pure servers

18 December 2010

Day of Defeat: Source Updates Released

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

17 August 2010

CS:S, TF2 and DoD:S Updates Released

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

13 November 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels

12 September 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks
  • Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
  • Fixed master server queries being truncated if too many players with long names
  • Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
  • Fixed a Counter-Strike: Source smoke grenade exploit
  • Added a way for server plugins to ask players if they'd like to connect to a different server
  • Made materials handle sv_pure correctly when they've included other materials
  • Fixed Windows dedicated server bug slowing down Steam updates
  • Fixed certain models showing up all white when sv_pure flushed them
  • Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
  • Fixed a Linux-only crash when loading certain custom maps
  • Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps

15 June 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default