Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
- Fixed clients being able to use particle exploits on sv_pure servers
Showing posts with label sv_pure. Show all posts
Showing posts with label sv_pure. Show all posts
10 March 2011
Day of Defeat: Source Update Released
18 December 2010
Day of Defeat: Source Updates Released
Label
Add,
Dedicated Server,
DoD,
Improve,
Server,
Source Engine,
sv_pure,
Update
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
17 August 2010
CS:S, TF2 and DoD:S Updates Released
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
13 November 2007
Source Engine Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
12 September 2007
Source Engine Update Released
Label
Add,
Custom-Map,
Fix,
Leak,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
- Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with long names
- Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
- Fixed a Counter-Strike: Source smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
- Fixed a Linux-only crash when loading certain custom maps
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
15 June 2007
Source Engine Update Released
Label
Fix,
fps_max,
Source Engine,
sv_allow_wait_commands,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value of 0, which means unrestricted fps
- Fixed a crash playing back demo files recorded with the previously-released engine
- Client forwards server commands it doesn't understand back to the server
- sv_pure 1 now allows custom spray decals by default
Subscribe to:
Posts (Atom)