Showing posts with label Tweak. Show all posts
Showing posts with label Tweak. Show all posts

04 January 2010

Tweaking Hammer for Efficiency

by Timothy 'YM' Johnson @Nodraw.net

Like any engine, after a bit of love and attention it can run much better, spend some time setting hammer up how you like it, get something that you like and get it to work for you, it’s your workflow. Read more ...

01 December 2004

Half-Life 2: Deathmatch and SDK Update

A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.

Included in this update:

Half-Life 2: Deathmatch
  • New multiplayer game featuring physics simulation system

Half-Life 2/Source SDK
  • Includes game code needed to create Half-Life 2/Source MODs
  • Ability to edit Half-Life 2 maps
  • Maya model exporter
  • 3d Studio Max model exporter source code
  • Sample MOD with vehicles

Source Updates
  • HTTP and non-HTTP map auto downloading functionality
  • Enhanced dedicated server logging capabilities
  • Various tweaks and fixes

*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.