Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k
Showing posts with label Dedicated Server. Show all posts
Showing posts with label Dedicated Server. Show all posts
24 January 2011
Update Released
Label
Dedicated Server,
Fix,
Server,
Update,
Win2k,
Windows 2000
19 January 2011
Update Released
Label
Add,
Dedicated Server,
DoD,
Language,
Linux,
Server,
Source Engine,
Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
18 December 2010
Day of Defeat: Source Updates Released
Label
Add,
Dedicated Server,
DoD,
Improve,
Server,
Source Engine,
sv_pure,
Update
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
29 October 2010
CS:S, DoD:S, TF2, HL2:DM Update Released
Label
Dedicated Server,
DoD,
Fix,
HLTV,
Update
The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects
- Fixed a crash in the materialsystem
13 May 2010
Team Fortress 2 / Engine Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
11 May 2010
Day of Defeat: Source Update Released
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source
- Fixed a client crash caused by the flashlight
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses.
14 January 2009
Day of Defeat: Source Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Fixed Linux servers not allowing clients to connect
09 July 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in 'splitskybox.exe'
- Day of Defeat: Source now appears in the list of Orange Box games
13 November 2007
Source Engine Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
12 June 2007
Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
- Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine
- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being redirected
- Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
20 September 2006
Source Multiplayer Update Released
Label
Dedicated Server,
Exploit,
Fix,
Server,
Source Engine,
Update
Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer Games
- Fixed console command exploit that could crash multiplayer servers
- Fixed crash with team swapping in Source Multiplayer Games
14 September 2006
Source SDK Update Released
Label
Add,
Dedicated Server,
Linux,
Shader,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- SDK shaders have been revamped
- Linux Dedicated Server Build now properly builds and links
- 'vbspinfo.exe' and 'splitskybox.exe' have been added to SDK
- 'mathlib' source code has been added to the Source SDK
- Procedural materials now working
11 August 2006
Source SDK Update Released
Label
Dedicated Server,
Fix,
Grid,
Hammer,
Lighting,
Linux,
Remove,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Fixed compilation issues for Linux dedicated server in SDK
- Removed 3D Lighting Preview menu choice from Hammer
- Fixed SDK Launcher bugs when performing outdated MOD check
- SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
- The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid off
31 May 2006
Source Engine and Dedicated Server update
Label
Dedicated Server,
Fix,
Proxies,
Source Engine,
SourceTV,
Update
An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Source Engine
- Fixed bug in receive proxies due to a mismatched structure change
- Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect
Media
- Released Episode One launch teaser #3
28 September 2005
Day of Defeat: Source and Source Engine Updates Available
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
- Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
- Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
- Fixed a crash which could sometimes occur immediately after launching a game
Day of Defeat: Source
- Added the default mapcycle.txt to servers running Day of Defeat: Source
- Fixed crash bug when using %s in your player name
Source Dedicated Server
- Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)
04 March 2005
Source SDK Update Released
Label
Add,
Dedicated Server,
Fix,
Source SDK,
UI,
Update,
User Interface
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
Source SDK
- Added new example character model
- Added new character creation documentation
- Added QC eyes tool
- Added more in-depth shader examples -- including a post-process shader
- Added Motion Mapper - a tool used to map animations across differently-proportioned skeletons
- Fixed dedicated server UI not automatically finding HL2MP MODs
07 January 2005
Steam, Source Engine, HLDS Update Released
Label
Dedicated Server,
Fix,
HLTV,
Server,
Source Engine,
Source SDK,
Steam,
Update
Steam, Source Engine, and Half-Life Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include:
Steam
- Pressing the cancel button while Steam is loading will bring up the offline dialog
- Fixed 100% CPU use on startup
- Fixed use of quoted parameters in "-applaunch" command lines
Source Engine
- Fixed exception info spam in debugger output window for SDK users
Half-Life Dedicated Server
- Enabled support for new query protocol (fixes HLTV server not appearing in the server browser)
Update - Fixed command line parameters being ignored when using desktop shortcuts for some games
01 December 2004
Half-Life 2: Deathmatch and SDK Update
Label
Dedicated Server,
Half-Life 2,
Include,
Maya,
Server,
Source Engine,
Source SDK,
Steam,
Tweak,
Update
A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.
Included in this update:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
Half-Life 2/Source SDK
- Includes game code needed to create Half-Life 2/Source MODs
- Ability to edit Half-Life 2 maps
- Maya model exporter
- 3d Studio Max model exporter source code
- Sample MOD with vehicles
Source Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.
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