Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source SDK
- Fixed crashes in Faceposer and commentary editor
Showing posts with label FacePoser. Show all posts
Showing posts with label FacePoser. Show all posts
14 July 2010
Source SDK Update Released
Label
Commentary Editor,
FacePoser,
Fix,
Source SDK,
Update
09 July 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in 'splitskybox.exe'
- Day of Defeat: Source now appears in the list of Orange Box games
12 June 2008
Source SDK Beta Update Released
A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
Known Issues
- SDK shaders have not yet been updated for Orange Box games
- New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine
24 March 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
- Two new lighting preview modes are available in Hammer
- Models are automatically centered when loaded in Faceposer
Bug Fixes
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
- Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
- Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
- The Particle Editor is not presently included in the Source SDK
- SDK shader code only included with mods built to use Half-Life 2:Episode 1
07 November 2007
Source SDK Updated
Label
FacePoser,
Hammer,
Source SDK,
Texture,
Update
The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.
Included in the Source SDK are:
- The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
- Valve’s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
- A model viewer that allows artists to preview models and their animations quickly and easily
- Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
- All of the tools required to make build custom textures and models for Source engine games
Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.
08 November 2006
Source SDK Update Released
Label
Add,
Bug,
FacePoser,
Fix,
New Features,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Features
- Visual Studio 2005 Support for SDK Code
- Spectate Mode Added to Half-Life 2: Deathmatch
Bug Fixes
- Faceposer Crashes When When Trying to Extract or Add a .txt File
- Lag compensation added back into Half-Life 2: Deathmatch
17 February 2005
HL-2:DM, SDK, Source Engine Updates Available
Label
Add,
BSPZip,
FacePoser,
Fix,
Hammer,
HLTV,
Modelviewer,
Optimization,
Server,
Source Engine,
Source SDK
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
- Added SLAM, Stunstick and Crowbar
- Added dm_steamlab
- Fixed game_score entity not awarding points
- Added team specific spawn points ( info_player_combine, info_player_rebel)
- Optimized weapon firing effects bandwidth usage
Source SDK
- Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
- Added ability to create new shaders. See Authoring Shaders In Source for documentation
- Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
- Added source code for Source Model Viewer included (src\utils\hlmviewer)
- Added source for Half-Life 2's Airboat model
- Fixed issues with Steam account names with ".."
- Fixed FacePoser flex sliders
- Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems
Source Engine
- Fixed screenshots/save games being saved in the wrong place
- Fixed hang in rcon server
- Fixed server crash where banned players could retry/cancel quickly during connection
- Fixed crash when a user specifies a heapsize that is too large
- Fixed "play" command crashing on dedicated servers
- Fixed bspzip'd assets in maps not loading properly
- Added FCVAR_CHEAT to r_shadowids
- HLTV port/server can be completely disabled by command line parameter "-nohltv"
21 December 2004
Source SDK Update Released
Label
Add,
Bug,
Buildcubemaps,
FacePoser,
Fix,
Half-Life 2,
Hammer,
Improve,
Include,
Source SDK,
UI,
Update,
User Interface
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
Source SDK
- Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
- Added faceposer
- Included view model sources for Half-Life 2
- Revised directory structure - content and sources are kept separate
- Added presets for expert compiles within Hammer
- Fixed problems with launching the game from within Hammer
- Hammer's Game Configurations UI now displays the active configuration on entry
- Hammer now displays paths in a more readable manner
- Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
- Added vconfig - a tool to handle specifying the current game you're editing
- Fixes for various cases of path environment variables not working
- Buildcubemaps fixed
- Improved startup speed of the SDK launcher
- Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)
Visit this page for more information on this release.
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