Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Fixed crash in model viewer when opening 'Load Models...' dialog
- Added example Team Fortress 2 map source file
17 November 2007
Source SDK Update Released
Label
Add,
Fix,
Modelviewer,
Source SDK,
Update
14 November 2007
Source SDK Update Released
Label
Fix,
Hammer,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Fixed crash when opening VGUI model browser in Hammer
13 November 2007
Source Engine Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
09 November 2007
Source SDK Update Released
Label
Add,
Cubemaps,
Fix,
Hammer,
Lighting,
Modelviewer,
Source SDK
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Fixed problem with building cubemaps for TF2, Ep2, and Portal maps
- Added missing models and textures for Hammer and Model Viewer. This addresses two crashes
- Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer
- Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools
- Temporarily disabled Hammer Lighting preview modes until compatibility issues can addressed
07 November 2007
Source SDK Updated
Label
FacePoser,
Hammer,
Source SDK,
Texture,
Update
The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.
Included in the Source SDK are:
- The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
- Valve’s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
- A model viewer that allows artists to preview models and their animations quickly and easily
- Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
- All of the tools required to make build custom textures and models for Source engine games
Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.
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