Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Team Fortress 2’s game objects for new 'Payload' gameplay are now available to map makers
- Custom settings in Hammer are no longer overwritten when the SDK is restarted
30 March 2008
Source SDK Update Released
Label
Hammer,
Source SDK,
Update
24 March 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
- Two new lighting preview modes are available in Hammer
- Models are automatically centered when loaded in Faceposer
Bug Fixes
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
- Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
- Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
- The Particle Editor is not presently included in the Source SDK
- SDK shader code only included with mods built to use Half-Life 2:Episode 1
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