Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- cl_predict is now treated as a cheat
- Disallow the '%' character in names and the '#' character when at the start of a name
- Removed debug cvar snd_mixvol
Day of Defeat Source
- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
- Fixed an issue with players not respawning on round restart
- Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
- Increased Thompson and MP40 melee attack rate to match knife/spade
- Fixed situation where melee attacks weren't hitting target when they should have
- Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
- Semi automatic is now more accurate than fully automatic
- Darkened background of scoreboard to make it easier to read
- K98 iron sights no longer re-zooms after a shot
- Fixed rag doll pose when player went prone with Panzerschreck
- Reduced maximum number of players on a server to 32
- Fixed issue with bullet penetration wasn't happening correctly with displacements
- Optimization related to grenade explosions
- Network optimizations for player, player resource
- Restrict which shaders are allowed to be applied to player models.
- Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
- Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
- Crosshair scale setting is now saved across sessions
- Added log event for tick points
- Added log event for changeclass
- Added log event for flag caps
- Added log event for game over condition
- Added damage, hitbox, weapon info to player_hurt event
- Fixed log events for clan restart events
- Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
- Made input to voice menus all client side
20 October 2005
Day of Defeat: Source and Source Engine Updates Available
Label
Add,
DoD,
Fix,
Hitbox,
Optimization,
player_hurt,
Remove,
snd_mixvol,
Source Engine,
Update
04 October 2005
Source Engine and Half-Life 1: Engine Updates Available
Label
Exploit,
Fix,
Source Engine,
Source SDK,
Update,
Windows 98
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine
- Fixed name exploit causing client crash
28 September 2005
Day of Defeat: Source and Source Engine Updates Available
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
- Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
- Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
- Fixed a crash which could sometimes occur immediately after launching a game
Day of Defeat: Source
- Added the default mapcycle.txt to servers running Day of Defeat: Source
- Fixed crash bug when using %s in your player name
Source Dedicated Server
- Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)
CS:S AND HL-1: ANTHOLOGY AVAILABLE NOW AT NORTH AMERICA RETAIL OUTLETS
Valve Corporation today announced that Counter-Strike™: Source™ and the Half-Life® 1: Anthology are available now at retail outlets in North America.
In addition to the latest version of the world's number 1 online action game, Counter-Strike: Source also includes Half-Life 2: Deathmatch and Day of Defeat®: Source, the latest version of the popular WWII online action game from Valve. [...]
For more information, please visit: www.valvesoftware.com
26 September 2005
Day of Defeat: Source Available Now
Day of Defeat: Source is available now via Steam for just $19.95. If you have Steam installed, you can get Day of Defeat now! If you don't have Steam installed yet, click here for the Steam installer.
14 September 2005
Day of Defeat: Source Available Now for Pre-load and Pre-Purchase
Label
DoD,
HDR,
High Dynamic Range,
News,
Pre-load,
Pre-Purchase,
Steam,
VALVe
Day of Defeat®: Source™, the latest version of Valve's popular WWII online action game, is available now for pre-load and pre-purchase. Day of Defeat: Source leverages the Source engine's advanced features such as high-dynamic range lighting, advanced graphics, and realistic physics simulation.
Anyone may pre-load the game free of charge and decide to purchase at any time. Those who pre-purchase the game before it is released will save 10%. To pre-load, pre-purchase or just find out more, please visit www.steampowered.com.
29 August 2005
Server-Parameter verändern
Label
Command,
German,
Hammer,
logic_auto,
point_servercommand,
Server,
Source SDK,
sv_cheats,
sv_gravity,
Trigger,
Tutorial
by mofdisasta @MapScene.de
Heute befassen wir uns mal damit, wie man Commands, also Befehle, die am Server ausgeführt werden in die map integriert.
Wir wollen in diesem Tutorial einfach mal die Schwerkraft ändern, damit die Spieler lustig in der Gegend rumhüpfen können. Es ist natürlich nur ein Beispiel! Man kann natürlich alle Parameter, die man in die Serverconsole eingibt verändern. Read more ...
08 August 2005
Tutorial - Light und Sprite wie bei den Profis
Label
Brightness,
Enity,
env_sprite,
German,
Glow,
Hammer,
info_target,
light_spot,
Lights,
Source SDK,
Tutorial
by ferox @MapScene.de
Heute wollen wir uns damit beschäftigen unsere Map so zu beleuchten wie es auch die Profis machen! Read more ...
03 June 2005
Source SDK Update Released
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
New Features to the Source SDK
- Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
- Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc
- Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line
- Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates
- Fixed compiling shaders with spaces in the MOD path.
- Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)
These issues have been resolved
- Updated MotionMapper and its code to the latest version
- Fixed qc_eyes outputting a wrong filename in the QC text
08 April 2005
Source SDK Update Released
Label
Fix,
Optimization,
Source SDK,
Update
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
Source SDK
- New hl2mp character model sample
- Fixed some cases of having to run the base game before being able to debug your mod
- Optimized bandwidth usage in mods based upon the hl2mp code base
- Implemented a fix in the lag compensation code that was occasionally preventing players from respawning correctly
- Fixed xwad running vtex incorrectly
- Fixed xwad building into the wrong target directory
10 March 2005
CS:S, Source Engine, and Source SDK Updates Available
An update is available for Counter-Strike: Source, the Source Engine, and the Source SDK. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Added Snow and rain materials
- Added qc_eyes.exe
- Made various improvements and fixes to .FGD files
- Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
- Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
- Fixed the "cordon" texture used by Hammer
04 March 2005
Source SDK Update Released
Label
Add,
Dedicated Server,
Fix,
Source SDK,
UI,
Update,
User Interface
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
Source SDK
- Added new example character model
- Added new character creation documentation
- Added QC eyes tool
- Added more in-depth shader examples -- including a post-process shader
- Added Motion Mapper - a tool used to map animations across differently-proportioned skeletons
- Fixed dedicated server UI not automatically finding HL2MP MODs
24 February 2005
Day of Defeat: Source Approaching Beta
Day of Defeat: Source, Valve's World War II-themed multiplayer action game, is approaching beta and will be available early this spring via Steam. A team-based multiplayer game that cast players in the Axis vs. Allies battles of Western Europe circa 1944, Day of Defeat: Source leverages the power of the Source engine to introduce integrated physics simulation technology, all new audio, updated maps, enhanced effects and more. More information about Day of Defeat: Source will be released in the coming weeks.
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