31 December 2005
24 December 2005
23 December 2005
Day of Defeat: Source Update Available
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Allied Garand is now more accurate
- Allied 30cal machine gun is now more accurate
- Made the garand sight ring larger when in iron sights.
- Moved Axis k98 rifle iron sight model away from the player slightly.
- View model no longer sways in iron sight mode
- Decreased the recoil on the Allied Garand when in iron sights.
- Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
- Improved weapon pickup to search in radius around crosshair
- Fixed prediction bug where players would get stuck together
- Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
- Increased footstep volume
- Updated firing sounds for both Allied and Axis machine guns.
- Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
- Added life id to damage record in console
- Fixed bug that would produce '0 damage in x hits' in damage record
- Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
- Updated the death notice hud element
- Fixed logging error where player index was used instead of userid for cap and block messages
- Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
- Fixed bug where last character of a players name would be cut off.
- Added defense icon to death notice defense event instead of "Defended" text
- Fixed bug where you could jump while in the process of going prone
- Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
- Force exact file consistency on smoke grenade materials and weapon scripts
- Optimizations to lag compensation
- Added voice command variations
- Optimizations to debris physboxes
22 December 2005
VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD
Label
64-bit,
AMD,
Half-Life 2,
News,
VALVe
For those of you running with a 64-bit capable AMD processor, along with the Windows® 64-bit operating system, Half-Life 2 and Lost Coast are now available in native 64-bit versions. Steam will automatically detect your OS and run the appropriate version the next time you run these games.
We've been working with AMD to get the Source engine up and running in 64-bit mode to make sure we're taking advantage of these hardware configurations. This is just a first step for Valve into 64-bit. Going forward, we realize that more and more of our customers will be running with 64-bit processors and we will be set to take true advantage of them.
03 December 2005
Source Engine Update Available
Label
Fix,
Source Engine,
Source SDK,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed "Extra App ID set to 211, but no SteamAppId" error when launching Source SDK tools
01 December 2005
Day of Defeat: Source and Rag Doll Kung Fu Update Available
Updates to Day of Defeat: Source and Rag Doll Kung Fu have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Added new map dod_argentan
Rag Doll Kung Fu
- Fixed not being able to play past the second level transition
22 November 2005
Day of Defeat: Source Update Available
Label
Source SDK,
Update
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Updated gameinfo.txt to support the Source SDK
20 October 2005
Day of Defeat: Source and Source Engine Updates Available
Label
Add,
DoD,
Fix,
Hitbox,
Optimization,
player_hurt,
Remove,
snd_mixvol,
Source Engine,
Update
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- cl_predict is now treated as a cheat
- Disallow the '%' character in names and the '#' character when at the start of a name
- Removed debug cvar snd_mixvol
Day of Defeat Source
- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
- Fixed an issue with players not respawning on round restart
- Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
- Increased Thompson and MP40 melee attack rate to match knife/spade
- Fixed situation where melee attacks weren't hitting target when they should have
- Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
- Semi automatic is now more accurate than fully automatic
- Darkened background of scoreboard to make it easier to read
- K98 iron sights no longer re-zooms after a shot
- Fixed rag doll pose when player went prone with Panzerschreck
- Reduced maximum number of players on a server to 32
- Fixed issue with bullet penetration wasn't happening correctly with displacements
- Optimization related to grenade explosions
- Network optimizations for player, player resource
- Restrict which shaders are allowed to be applied to player models.
- Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
- Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
- Crosshair scale setting is now saved across sessions
- Added log event for tick points
- Added log event for changeclass
- Added log event for flag caps
- Added log event for game over condition
- Added damage, hitbox, weapon info to player_hurt event
- Fixed log events for clan restart events
- Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
- Made input to voice menus all client side
04 October 2005
Source Engine and Half-Life 1: Engine Updates Available
Label
Exploit,
Fix,
Source Engine,
Source SDK,
Update,
Windows 98
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine
- Fixed name exploit causing client crash
28 September 2005
Day of Defeat: Source and Source Engine Updates Available
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
- Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
- Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
- Fixed a crash which could sometimes occur immediately after launching a game
Day of Defeat: Source
- Added the default mapcycle.txt to servers running Day of Defeat: Source
- Fixed crash bug when using %s in your player name
Source Dedicated Server
- Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)
CS:S AND HL-1: ANTHOLOGY AVAILABLE NOW AT NORTH AMERICA RETAIL OUTLETS
Valve Corporation today announced that Counter-Strike™: Source™ and the Half-Life® 1: Anthology are available now at retail outlets in North America.
In addition to the latest version of the world's number 1 online action game, Counter-Strike: Source also includes Half-Life 2: Deathmatch and Day of Defeat®: Source, the latest version of the popular WWII online action game from Valve. [...]
For more information, please visit: www.valvesoftware.com
26 September 2005
Day of Defeat: Source Available Now
Day of Defeat: Source is available now via Steam for just $19.95. If you have Steam installed, you can get Day of Defeat now! If you don't have Steam installed yet, click here for the Steam installer.
14 September 2005
Day of Defeat: Source Available Now for Pre-load and Pre-Purchase
Label
DoD,
HDR,
High Dynamic Range,
News,
Pre-load,
Pre-Purchase,
Steam,
VALVe
Day of Defeat®: Source™, the latest version of Valve's popular WWII online action game, is available now for pre-load and pre-purchase. Day of Defeat: Source leverages the Source engine's advanced features such as high-dynamic range lighting, advanced graphics, and realistic physics simulation.
Anyone may pre-load the game free of charge and decide to purchase at any time. Those who pre-purchase the game before it is released will save 10%. To pre-load, pre-purchase or just find out more, please visit www.steampowered.com.
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