Day of Defeat: Source is now available for a free trial via Steam. Visit Steampowered.com to get the game and play through the weekend for free.
10 February 2006
Day of Defeat: Source Free Weekend On Now
Label
DoD,
Free Weekend,
News,
Steam,
VALVe
25 January 2006
Day of Defeat: Source Update Available
Label
Add,
Capture the Flag,
CTF,
DoD,
Fix,
HDR,
High Dynamic Range,
Lighting,
New Map,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Map
- Added dod_kalt with High Dynamic Range (HDR) lighting
Day of Defeat: Source
Fixed players getting stuck on models
18 January 2006
Source Engine SDK Update Released
Label
Bug,
DoD,
Fix,
Hammer,
HDR,
High Dynamic Range,
News,
Source SDK,
Update,
VALVe
A major update to the Source SDK has been released on Steam. Included in this update are several features and fixes for the tools in the Source SDK.
New SDK Features
- High Dynamic Range lighting now supported in the tools
- Day of Defeat: Source support now included
- New Hammer Editor features:
- VGUI Model browser with real-time 3D view
- Map autosave/backup
- Model and displacement rendering in 2D views
- Many other small improvements and bug fixes
For a full list of changes, see the Source SDK Changelist on the Valve Developer Community site
10 January 2006
Source Engine Update Available
Label
ATI,
Cubemaps,
Fix,
Source Engine,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source engine
- Fixed problem users with ATI cards were experiencing with overly shiny cube maps
31 December 2005
24 December 2005
23 December 2005
Day of Defeat: Source Update Available
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Allied Garand is now more accurate
- Allied 30cal machine gun is now more accurate
- Made the garand sight ring larger when in iron sights.
- Moved Axis k98 rifle iron sight model away from the player slightly.
- View model no longer sways in iron sight mode
- Decreased the recoil on the Allied Garand when in iron sights.
- Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
- Improved weapon pickup to search in radius around crosshair
- Fixed prediction bug where players would get stuck together
- Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
- Increased footstep volume
- Updated firing sounds for both Allied and Axis machine guns.
- Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
- Added life id to damage record in console
- Fixed bug that would produce '0 damage in x hits' in damage record
- Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
- Updated the death notice hud element
- Fixed logging error where player index was used instead of userid for cap and block messages
- Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
- Fixed bug where last character of a players name would be cut off.
- Added defense icon to death notice defense event instead of "Defended" text
- Fixed bug where you could jump while in the process of going prone
- Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
- Force exact file consistency on smoke grenade materials and weapon scripts
- Optimizations to lag compensation
- Added voice command variations
- Optimizations to debris physboxes
22 December 2005
VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD
Label
64-bit,
AMD,
Half-Life 2,
News,
VALVe
For those of you running with a 64-bit capable AMD processor, along with the Windows® 64-bit operating system, Half-Life 2 and Lost Coast are now available in native 64-bit versions. Steam will automatically detect your OS and run the appropriate version the next time you run these games.
We've been working with AMD to get the Source engine up and running in 64-bit mode to make sure we're taking advantage of these hardware configurations. This is just a first step for Valve into 64-bit. Going forward, we realize that more and more of our customers will be running with 64-bit processors and we will be set to take true advantage of them.
03 December 2005
Source Engine Update Available
Label
Fix,
Source Engine,
Source SDK,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed "Extra App ID set to 211, but no SteamAppId" error when launching Source SDK tools
01 December 2005
Day of Defeat: Source and Rag Doll Kung Fu Update Available
Updates to Day of Defeat: Source and Rag Doll Kung Fu have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Added new map dod_argentan
Rag Doll Kung Fu
- Fixed not being able to play past the second level transition
22 November 2005
Day of Defeat: Source Update Available
Label
Source SDK,
Update
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Updated gameinfo.txt to support the Source SDK
20 October 2005
Day of Defeat: Source and Source Engine Updates Available
Label
Add,
DoD,
Fix,
Hitbox,
Optimization,
player_hurt,
Remove,
snd_mixvol,
Source Engine,
Update
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- cl_predict is now treated as a cheat
- Disallow the '%' character in names and the '#' character when at the start of a name
- Removed debug cvar snd_mixvol
Day of Defeat Source
- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
- Fixed an issue with players not respawning on round restart
- Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
- Increased Thompson and MP40 melee attack rate to match knife/spade
- Fixed situation where melee attacks weren't hitting target when they should have
- Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
- Semi automatic is now more accurate than fully automatic
- Darkened background of scoreboard to make it easier to read
- K98 iron sights no longer re-zooms after a shot
- Fixed rag doll pose when player went prone with Panzerschreck
- Reduced maximum number of players on a server to 32
- Fixed issue with bullet penetration wasn't happening correctly with displacements
- Optimization related to grenade explosions
- Network optimizations for player, player resource
- Restrict which shaders are allowed to be applied to player models.
- Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
- Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
- Crosshair scale setting is now saved across sessions
- Added log event for tick points
- Added log event for changeclass
- Added log event for flag caps
- Added log event for game over condition
- Added damage, hitbox, weapon info to player_hurt event
- Fixed log events for clan restart events
- Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
- Made input to voice menus all client side
04 October 2005
Source Engine and Half-Life 1: Engine Updates Available
Label
Exploit,
Fix,
Source Engine,
Source SDK,
Update,
Windows 98
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine
- Fixed name exploit causing client crash
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