Showing posts with label BSPZip. Show all posts
Showing posts with label BSPZip. Show all posts

17 February 2005

HL-2:DM, SDK, Source Engine Updates Available

Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch
  • Added SLAM, Stunstick and Crowbar
  • Added dm_steamlab
  • Fixed game_score entity not awarding points
  • Added team specific spawn points ( info_player_combine, info_player_rebel)
  • Optimized weapon firing effects bandwidth usage

Source SDK
  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
  • Added ability to create new shaders. See Authoring Shaders In Source for documentation
  • Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
  • Added source code for Source Model Viewer included (src\utils\hlmviewer)
  • Added source for Half-Life 2's Airboat model
  • Fixed issues with Steam account names with ".."
  • Fixed FacePoser flex sliders
  • Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems

Source Engine
  • Fixed screenshots/save games being saved in the wrong place
  • Fixed hang in rcon server
  • Fixed server crash where banned players could retry/cancel quickly during connection
  • Fixed crash when a user specifies a heapsize that is too large
  • Fixed "play" command crashing on dedicated servers
  • Fixed bspzip'd assets in maps not loading properly
  • Added FCVAR_CHEAT to r_shadowids
  • HLTV port/server can be completely disabled by command line parameter "-nohltv"

19 January 2005

Source SDK Update Released

A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:

Source SDK
  • Added XSI addon for importing and exporting SMDs
  • Added simple SDK bot sample code for adding bots to your mod
  • Added source files for six Half-Life 2 single player maps
  • Added interface plugin to add bots to mods
  • Fixed resource leak in the SDK launcher and vconfig utiity
  • Added bspzip tool -- allows you to compile custom content directly into a .bsp