Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

02 December 2010

Hammer Source Map Construction Breakdown

by World of Level Design
Hammer Source Map Construction Breakdown takes a look at what elements levels are made up of in Hammer Source. Knowing how a map is constructed inside Source helps you to understand your own process and what you need to do with your own maps.

The tutorial covers:
How the map constructed?
What elements are used?
How everything comes together in Hammer Source.

Read more ...

24 June 2010

Source SDK Test Maps

by darkpivotstudios

Two cool scenes made in the Source SDK for Half Life 2: Episode 2. The first one was actually inspired by Dead Space, and the train scene was thought up by me with a little inspiration from Mirror's Edge and Split/Second. Enjoy, and I plan to make more! :P

20 December 2009

Source Engine Dynamic Water Demo

by Jimmy42222

I know somebody has already done this but they were being all bitchy about not telling how they did it. I, however, will happily tell you how it works. The whole this is an info_particle system, stored in the little orange box (hah, pun). The info_particle_system is set to trace all around it with a trace collision property.


Here's a download link if you want to play around with it. If you do it in GMod you don't need the particle_manifest.txt file.

http://www.filefront.com/15188993/dynamic.zip

14 September 2009

[REL] dod_schlosshotel

New DoD:S map release!

Mapname: dod_schlosshotel
Gameplaytype: Capture the Flag
Leveldesigner: [MG]B@D
Website: MURDERGROUNDS.COM & bad.dod-federation.com
Download: http://murdergrounds.com/dod_schlosshotel.rar
Download-Mirror: http://www.mydod.de/index.php?c=cmap_d_243...
                             http://www.dodmap.com/index.php?option=com_r...


This is my first project FINISHED !


This is my final release of schlosshotel I hope everyone enjoys this release as much or more than rc2 screens below ....
Changes from rc2 release >


New redesigned Spawn areas
detailed entired map & Optimized the entire map to the best of my ability
Removed some custom models and added a few new ones
Added more areas to get up on the buildings
Fixed 99% of model misalignments and texture errors
added german flags and banners "more detail"
added a few water puddles
added custom german march song triggered around center hotel


Increased FPS 10-15 on my box over all by optimizing map ...
Credits >


Valve for all the Building Models
Custom Models by Pedroleum , Moroes,Surgeon,Thujalvi


Special thanks to >>>


Furyo for too many things to count , Moroes for help with the lighting!
My son Kill@ for the Overview !
My Wife for all her help & support and Ideas to get this map finished!
Splatt for his great Bug Testing !
And to all the [MG] members for help with the alpha,beta testing!


And to all the other dods forum members for their suggestions , comments


Look for more upcoming dods maps from
MurderGrounds Mapping Core @ "HTTP://MURDERGROUNDS.COM"


http://forums.steampowered.com/forums/showthread.php?t=966222