Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
Other Games
- Half-Life 2: Deathmatch
- Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
Showing posts with label ConVar. Show all posts
Showing posts with label ConVar. Show all posts
30 September 2010
CS:S, DoD:S, TF2, HL2:DM / Engine Update Released
Label
Add,
ConVar,
DoD,
Fix,
Orange Box Engine,
r_ForceRestore,
Remove,
Source Engine,
sv_alltalk,
sv_tags,
Update
23 March 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed screenshots being black when Multicore Rendering is enabled.
- Fixed sprays not showing up on some surfaces.
- Fixed decal crash during changelevel.
- Fixed crash caused by setting the decal limit too high on some machines.
- Fixed crash caused by decals in the world render loop.
- Fixed crash caused by convars changing while rendering is queued.
29 January 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat
Server Browser
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List
04 June 2008
Day of Defeat: Source Beta Update Released
Label
Achievements,
Add,
Beta,
ConVar,
DoD,
dod_friendlyfiresafezone,
Fix,
Steamworks,
Update
Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source Beta
- Added Steamworks stats
- New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements
- Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units )
- Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon
- Fixed unducking while jumping potentially getting you stuck in the roof
- Player model fixes to address the 'left peek' issue
- Fixed kb_act default binding for large map being broken
- Marked r_screenfademinsize and r_screenfademaxsize as cheats
- Players now respawn even if they have the class menu up - changing class will respawn them instantly now
- Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
- Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand
- Fixed picking up an mg42 with an empty clip playing the wrong animation
- Achievement progress now stored in steam
- Added more default crosshairs
- Adjusted scoreboard to make the local player a bit more readable
29 May 2008
Day of Defeat: Source Beta Update Released
Label
Achievements,
Add,
Beta,
ConVar,
Custom-Map,
DoD,
Fix,
sv_friction,
sv_stopspeed,
Update
Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source Beta
- Fix for client crash in spectator gui
- Fixed third person tracers not drawing properly
- Reverting view position change when sniper zoomed
- Added cvars dod_playrivalrysounds and dod_playachievementsound
- Suicide no longer removes a kill
- Fixed bullet decals being misaligned when iron sighted
- Fixed being able to dominate a teammate if friendlyfire was on
- sv_friction and sv_stopspeed are now accessible again
- Reduced size of impact effects at distance
- Fix for deployed bazooka and mg having full mouse sensitivity
- Fix for iron sight deploy animation sometimes taking longer
- Player avoidance now prevents stationary players from occupying the same space
- Some particle systems updated
- Fixes to the custom map achievement
12 June 2007
Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
- Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine
- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being redirected
- Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
17 January 2007
Source Engine update released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled
- Cheat protected many more cvars
18 August 2006
DoD:S, Source Engine and SourceTV Updates Released
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Improved hitbox detection for player body parts that extend outside of the bounding box
- Fixed players being able to capture areas from farther away than intended
- Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
- Fixed bell sound playing on knife impacts
- Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
- Fixed several map exploits
- Fixed minimap cap areas showing the number of players present even if those players were on the owning team
- Fixed a case where user could crash the server with a client command
- Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
- Fixed an exploit that could be used to throw grenades farther than intended
- Fixed logging events kill_planter and kill_defuser showing incorrect data
- Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
- Fixed animation issue where player would not have an animation if they expended all ammo
- Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
- Fixed jittery animations while recording a demo file
SourceTV
- Added a convar "tv_transmitall" to transmit all entities (like HLTV)
- Fixed console messages forwarding for rcon
- Fixed spectator client crash during round restart
- Fixed flicking decal and smoke effects
- Fixed connection retry command
- Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
- Fixed missing entities due to wrong PVS culling
27 May 2006
Source Engine Update Available
Label
ConVar,
Fix,
Source Engine,
sv_cheat,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed command allowing clients to change sv_cheat convars
- Fixed engine trying to load incorrect skill.cfg file and defaulting game variables
03 June 2005
Source SDK Update Released
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
New Features to the Source SDK
- Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
- Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc
- Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line
- Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates
- Fixed compiling shaders with spaces in the MOD path.
- Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)
These issues have been resolved
- Updated MotionMapper and its code to the latest version
- Fixed qc_eyes outputting a wrong filename in the QC text
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