Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Added source files for ten shipping TF2 maps
- arena_lumberyard
- arena_ravine
- cp_badlands
- cp_dustbowl
- cp_granary
- cp_gravelpit
- ctf_2fort
- pl_badwater
- pl_goldrush
- tc_hydro
- Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
- Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
- Fixed an issue in studiomdl pertaining to $shadowlod
Hammer
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
SDK Launcher
- Added the ability to edit game configurations with vconfig
Source Code
- Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
- Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
- Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
- All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
- Particle systems can now be defined with a per-map manifest, similar to soundscapes.
- Fixed a number of issues which caused the server to not compile in linux
Multiplayer Source Code
- Players animate with the new animation system that came along with TF2.
- Fixed third person animations and all effects
- Fixed SLAM issues
- Fixed Use of UTIL_GetLocalPlayer on the server in various locations
- Fixed a number of other bugs / asserts
Singleplayer Source Code
- Fixed a number of issues preventing the source from functioning correctly
- Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
Showing posts with label High Dynamic Range. Show all posts
Showing posts with label High Dynamic Range. Show all posts
15 June 2009
Source SDK Update Released
25 May 2006
Source Engine Update Available
Label
Add,
Bug,
Fix,
HDR,
High Dynamic Range,
HLTV,
Leak,
mat_colorcorrection,
net_status,
Nvidia,
Optimization,
Source Engine,
SourceTV,
sv_lan,
tv_autoretry,
tv_timeout,
UI,
Update,
User Interface
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Graphics
- Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
- Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
- Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
- Updated default configuration settings for some newer video cards
- Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)
User Interface
- Added progress bar state to print a description when the server changes levels
- Show disconnect dialog when client connection times out
- Fixed anti-aliasing on fonts
- Fixed a memory leak in vgui
- Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
- Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
Sound
- Fixed sound initializing twice at startup in some cases
- Optimized sound engine performance
- Fixed a bug where machines without proper sound hardware and/or drivers would crash
SourceTV
- Added SourceTV port and delay time to status output if SourceTV is active
- Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
- Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
- Added convar tv_timeout to specify connection timeout limit in seconds
- Improved spectator client dispatching, should be faster and balance better
- Fixed SourceTV relays being unable to connect to sv_lan 1 servers
- Fixed SourceTV servers reporting password restrictions
- Fixed SourceTV bots joining game even if disabled
- Fixed disappearing weapons in SourceTV
- Fixed spectator chat not displaying on relay proxies
- Fixed SourceTV crash during changelevel
- Fixed command tv_record crashing relay proxies
- Reduced SourceTV CPU requirements
25 January 2006
Day of Defeat: Source Update Available
Label
Add,
Capture the Flag,
CTF,
DoD,
Fix,
HDR,
High Dynamic Range,
Lighting,
New Map,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Map
- Added dod_kalt with High Dynamic Range (HDR) lighting
Day of Defeat: Source
Fixed players getting stuck on models
18 January 2006
Source Engine SDK Update Released
Label
Bug,
DoD,
Fix,
Hammer,
HDR,
High Dynamic Range,
News,
Source SDK,
Update,
VALVe
A major update to the Source SDK has been released on Steam. Included in this update are several features and fixes for the tools in the Source SDK.
New SDK Features
- High Dynamic Range lighting now supported in the tools
- Day of Defeat: Source support now included
- New Hammer Editor features:
- VGUI Model browser with real-time 3D view
- Map autosave/backup
- Model and displacement rendering in 2D views
- Many other small improvements and bug fixes
For a full list of changes, see the Source SDK Changelist on the Valve Developer Community site
14 September 2005
Day of Defeat: Source Available Now for Pre-load and Pre-Purchase
Label
DoD,
HDR,
High Dynamic Range,
News,
Pre-load,
Pre-Purchase,
Steam,
VALVe
Day of Defeat®: Source™, the latest version of Valve's popular WWII online action game, is available now for pre-load and pre-purchase. Day of Defeat: Source leverages the Source engine's advanced features such as high-dynamic range lighting, advanced graphics, and realistic physics simulation.
Anyone may pre-load the game free of charge and decide to purchase at any time. Those who pre-purchase the game before it is released will save 10%. To pre-load, pre-purchase or just find out more, please visit www.steampowered.com.
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