Showing posts with label Modelviewer. Show all posts
Showing posts with label Modelviewer. Show all posts

24 March 2008

Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Enhancements
  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
  • Two new lighting preview modes are available in Hammer
  • Models are automatically centered when loaded in Faceposer

Bug Fixes
  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games
  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game

Known Issues
  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
  • The Particle Editor is not presently included in the Source SDK
  • SDK shader code only included with mods built to use Half-Life 2:Episode 1

17 November 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Fixed crash in model viewer when opening 'Load Models...' dialog
  • Added example Team Fortress 2 map source file

09 November 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Fixed problem with building cubemaps for TF2, Ep2, and Portal maps
  • Added missing models and textures for Hammer and Model Viewer. This addresses two crashes
  • Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer
  • Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools
  • Temporarily disabled Hammer Lighting preview modes until compatibility issues can addressed

19 June 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Added a Maya 7.0 SMD exporter
  • Added source code for the Antlion Guard as an example of a quadruped
  • Added HL Modelviewer and phonemeextractor source code
  • Developer console now bound to the F12 key as well as the '~' key
  • Added response files to fix NPC's not talking bug

17 February 2005

HL-2:DM, SDK, Source Engine Updates Available

Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch
  • Added SLAM, Stunstick and Crowbar
  • Added dm_steamlab
  • Fixed game_score entity not awarding points
  • Added team specific spawn points ( info_player_combine, info_player_rebel)
  • Optimized weapon firing effects bandwidth usage

Source SDK
  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
  • Added ability to create new shaders. See Authoring Shaders In Source for documentation
  • Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
  • Added source code for Source Model Viewer included (src\utils\hlmviewer)
  • Added source for Half-Life 2's Airboat model
  • Fixed issues with Steam account names with ".."
  • Fixed FacePoser flex sliders
  • Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems

Source Engine
  • Fixed screenshots/save games being saved in the wrong place
  • Fixed hang in rcon server
  • Fixed server crash where banned players could retry/cancel quickly during connection
  • Fixed crash when a user specifies a heapsize that is too large
  • Fixed "play" command crashing on dedicated servers
  • Fixed bspzip'd assets in maps not loading properly
  • Added FCVAR_CHEAT to r_shadowids
  • HLTV port/server can be completely disabled by command line parameter "-nohltv"

05 November 2004

Source SDK Tools Available Now

Valve has released the Source Software Development Kit (SDK) Tools via Steam. A precursor to the release of the full SDK, which will be released shortly after Half-Life 2 is made available, the Source SDK Tools release offers a comprehensive toolset for starting production on Source-based MODs, including Hammer, XSI EXP for Half-Life 2, compiling tools, the Source Model Viewer, documentation on programming, modeling, building materials, and more. For more information, please visit www.valve-erc.com/srcsdk/