Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Improved hitbox detection for player body parts that extend outside of the bounding box
- Fixed players being able to capture areas from farther away than intended
- Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
- Fixed bell sound playing on knife impacts
- Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
- Fixed several map exploits
- Fixed minimap cap areas showing the number of players present even if those players were on the owning team
- Fixed a case where user could crash the server with a client command
- Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
- Fixed an exploit that could be used to throw grenades farther than intended
- Fixed logging events kill_planter and kill_defuser showing incorrect data
- Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
- Fixed animation issue where player would not have an animation if they expended all ammo
- Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
- Fixed jittery animations while recording a demo file
SourceTV
- Added a convar "tv_transmitall" to transmit all entities (like HLTV)
- Fixed console messages forwarding for rcon
- Fixed spectator client crash during round restart
- Fixed flicking decal and smoke effects
- Fixed connection retry command
- Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
- Fixed missing entities due to wrong PVS culling
Showing posts with label Hitbox. Show all posts
Showing posts with label Hitbox. Show all posts
18 August 2006
DoD:S, Source Engine and SourceTV Updates Released
20 October 2005
Day of Defeat: Source and Source Engine Updates Available
Label
Add,
DoD,
Fix,
Hitbox,
Optimization,
player_hurt,
Remove,
snd_mixvol,
Source Engine,
Update
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- cl_predict is now treated as a cheat
- Disallow the '%' character in names and the '#' character when at the start of a name
- Removed debug cvar snd_mixvol
Day of Defeat Source
- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
- Fixed an issue with players not respawning on round restart
- Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
- Increased Thompson and MP40 melee attack rate to match knife/spade
- Fixed situation where melee attacks weren't hitting target when they should have
- Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
- Semi automatic is now more accurate than fully automatic
- Darkened background of scoreboard to make it easier to read
- K98 iron sights no longer re-zooms after a shot
- Fixed rag doll pose when player went prone with Panzerschreck
- Reduced maximum number of players on a server to 32
- Fixed issue with bullet penetration wasn't happening correctly with displacements
- Optimization related to grenade explosions
- Network optimizations for player, player resource
- Restrict which shaders are allowed to be applied to player models.
- Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
- Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
- Crosshair scale setting is now saved across sessions
- Added log event for tick points
- Added log event for changeclass
- Added log event for flag caps
- Added log event for game over condition
- Added damage, hitbox, weapon info to player_hurt event
- Fixed log events for clan restart events
- Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
- Made input to voice menus all client side
Subscribe to:
Posts (Atom)