The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects
- Fixed a crash in the materialsystem
Showing posts with label HLTV. Show all posts
Showing posts with label HLTV. Show all posts
29 October 2010
CS:S, DoD:S, TF2, HL2:DM Update Released
Label
Dedicated Server,
DoD,
Fix,
HLTV,
Update
21 August 2009
TF2 and DoD: Source Update Released
Label
DoD,
Fix,
HLTV,
Orange Box Engine,
Remove,
Source Engine,
SourceTV,
Steam Community,
Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
18 August 2006
DoD:S, Source Engine and SourceTV Updates Released
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Improved hitbox detection for player body parts that extend outside of the bounding box
- Fixed players being able to capture areas from farther away than intended
- Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
- Fixed bell sound playing on knife impacts
- Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
- Fixed several map exploits
- Fixed minimap cap areas showing the number of players present even if those players were on the owning team
- Fixed a case where user could crash the server with a client command
- Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
- Fixed an exploit that could be used to throw grenades farther than intended
- Fixed logging events kill_planter and kill_defuser showing incorrect data
- Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
- Fixed animation issue where player would not have an animation if they expended all ammo
- Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
- Fixed jittery animations while recording a demo file
SourceTV
- Added a convar "tv_transmitall" to transmit all entities (like HLTV)
- Fixed console messages forwarding for rcon
- Fixed spectator client crash during round restart
- Fixed flicking decal and smoke effects
- Fixed connection retry command
- Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
- Fixed missing entities due to wrong PVS culling
25 May 2006
Source Engine Update Available
Label
Add,
Bug,
Fix,
HDR,
High Dynamic Range,
HLTV,
Leak,
mat_colorcorrection,
net_status,
Nvidia,
Optimization,
Source Engine,
SourceTV,
sv_lan,
tv_autoretry,
tv_timeout,
UI,
Update,
User Interface
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Graphics
- Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
- Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
- Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
- Updated default configuration settings for some newer video cards
- Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)
User Interface
- Added progress bar state to print a description when the server changes levels
- Show disconnect dialog when client connection times out
- Fixed anti-aliasing on fonts
- Fixed a memory leak in vgui
- Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
- Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
Sound
- Fixed sound initializing twice at startup in some cases
- Optimized sound engine performance
- Fixed a bug where machines without proper sound hardware and/or drivers would crash
SourceTV
- Added SourceTV port and delay time to status output if SourceTV is active
- Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
- Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
- Added convar tv_timeout to specify connection timeout limit in seconds
- Improved spectator client dispatching, should be faster and balance better
- Fixed SourceTV relays being unable to connect to sv_lan 1 servers
- Fixed SourceTV servers reporting password restrictions
- Fixed SourceTV bots joining game even if disabled
- Fixed disappearing weapons in SourceTV
- Fixed spectator chat not displaying on relay proxies
- Fixed SourceTV crash during changelevel
- Fixed command tv_record crashing relay proxies
- Reduced SourceTV CPU requirements
17 February 2005
HL-2:DM, SDK, Source Engine Updates Available
Label
Add,
BSPZip,
FacePoser,
Fix,
Hammer,
HLTV,
Modelviewer,
Optimization,
Server,
Source Engine,
Source SDK
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
- Added SLAM, Stunstick and Crowbar
- Added dm_steamlab
- Fixed game_score entity not awarding points
- Added team specific spawn points ( info_player_combine, info_player_rebel)
- Optimized weapon firing effects bandwidth usage
Source SDK
- Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
- Added ability to create new shaders. See Authoring Shaders In Source for documentation
- Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
- Added source code for Source Model Viewer included (src\utils\hlmviewer)
- Added source for Half-Life 2's Airboat model
- Fixed issues with Steam account names with ".."
- Fixed FacePoser flex sliders
- Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems
Source Engine
- Fixed screenshots/save games being saved in the wrong place
- Fixed hang in rcon server
- Fixed server crash where banned players could retry/cancel quickly during connection
- Fixed crash when a user specifies a heapsize that is too large
- Fixed "play" command crashing on dedicated servers
- Fixed bspzip'd assets in maps not loading properly
- Added FCVAR_CHEAT to r_shadowids
- HLTV port/server can be completely disabled by command line parameter "-nohltv"
07 January 2005
Steam, Source Engine, HLDS Update Released
Label
Dedicated Server,
Fix,
HLTV,
Server,
Source Engine,
Source SDK,
Steam,
Update
Steam, Source Engine, and Half-Life Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include:
Steam
- Pressing the cancel button while Steam is loading will bring up the offline dialog
- Fixed 100% CPU use on startup
- Fixed use of quoted parameters in "-applaunch" command lines
Source Engine
- Fixed exception info spam in debugger output window for SDK users
Half-Life Dedicated Server
- Enabled support for new query protocol (fixes HLTV server not appearing in the server browser)
Update - Fixed command line parameters being ignored when using desktop shortcuts for some games
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