Showing posts with label Source Engine. Show all posts
Showing posts with label Source Engine. Show all posts

19 January 2011

Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Updated the Linux srcds_run script
    • Added warning message for people running the server as root
    • Changed the working directory to the game tree before executing the dedicated server
  • Updated the existing localization files
  • Added Czech, Hungarian, Romanian and Turkish localization files

21 December 2010

Day of Defeat: Source Updates Released

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed an engine crash caused by too many precached models in some community maps. 
    Day of Defeat: Source
    • Fixed an exploit where clients could prevent weapons from recoiling properly.

    18 December 2010

    Day of Defeat: Source Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
    • Improved sv_pure:
      • Materials / Models / Sounds / Animations are more comprehensively protected.
      • Switched from CRC to MD5 hashes for stronger per-file validation.
      • Fixed some issues between custom files and server whitelists over level changes.
    • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

    17 November 2010

    Source engine day/night cycle & dynamic weather

    by biohazardpro

    The position of the celestial bodies is dependent from season and clime. Right now the 2D skybox uses one texture with some overlays applied and a procedurally generated static mesh for stars.

    All weather effects, daytime, clime and season are synced between client and server. Weather is randomly applied based on the current climate and the time of day can be read from the hosts computer.




    Additional information:
    The shadowmapping code is written from scratch and not based on Valves technique in any way. In my current build two shadowmaps at 3072² and 1024² are drawn to allow a shadow with a range of 10k units (the video just shows the former one though), all factors are variable and can be changed to the users liking.

    During a second pass of the main view various information (worldspace normals, screenspace normals, depth, sky mask, sharpen mask) are drawn via MRTs to different textures at once to allow post processing effects like SSAO, DOF, edge detection and godrays. All screenspace effects can be individually toggled as well.

    The weather effects include particle effects, fog, color correction and sounds, every weather routine can be assigned a weight to allow more variety. Particle effects are partially drawn in worldspace and a seperate view similar to how 3d skyboxes work.

    30 September 2010

    CS:S, DoD:S, TF2, HL2:DM / Engine Update Released

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine (CS:S, DoD:S, TF2, HL2:DM)
    • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
    • Fixed a model instance crash.
    • Removed engine ConVar "r_ForceRestore"

    Other Games
    • Half-Life 2: Deathmatch 
    • Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2

    21 September 2010

    CS:S, DoD:S, TF2 Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2)
    • Optimizations to multi-core rendering
    • Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
    • Fixed an exploit that allowed people to send fake VAC messages to clients

    10 September 2010

    CS:S, DoD:S, TF2 / Engine Update Released

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine (CS:S, DoD:S, TF2)
    • Fixed clients locking up while attempting to load the game and re-enabled signature checking

    09 September 2010

    CS:S, DoD:S, TF2 Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2)
    • Disabled signature checking to determine if it's the source of some reported launch issues

    08 September 2010

    TF2, CS:S and DoD:S Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2)
    • Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
    • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

    30 August 2010

    TF2, DoD:S, CS:S / Engine Update Released

    Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine ( TF2, DoD:S, CS:S )
    • Fixed hang when typing "map" twice in the console

    27 August 2010

    CS:S, TF2 and DoD:S Updates Released

    Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2)
    • Fixed a crash on startup with some video drivers
    • Fixed a bug where the speaker config would be lost on Windows Vista / 7
    • Fixed a case where alt-tab would stop rendering models
    • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
    • Made disconnect messages wrap so they don’t get truncated
    • Made kick / disconnect messages more legible

    17 August 2010

    CS:S, TF2 and DoD:S Updates Released

    Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2)
    • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
    • Fixed clients being able to connect to servers with spoofed SteamIDs.
    • Fixed a bug where some video configurations could get reset by restarting the engine.
    • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
    • Fixed a case of uneven performance on multicore machines.
    • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
    • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
    • Audio fixes:
      • Reduced overlap in the sound timing code.
      • Fixed a case where audio could skip.
      • Fixed voice communication getting corrupted while playing on a Mac.
    • sv_pure 2 now protects the game_sounds files in the scripts directory.

    15 July 2010

    CS:S, TF2 and DoD:S Updates Released

    Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    • Tuned thread initialization to improve performance on CPUs with more than four cores

    14 July 2010

    TF2, CS:S and DoD:S Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

    09 July 2010

    TF2, CS:S and DoD:S Updates Released

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    • Fixed client crash related flashlight usage.
    • Fixed several issues related to alt-tabbing (invisible players, etc).

    10 June 2010

    TF2, DoD:S and CS:S Beta Update Released

    Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    • Made several changes that improve stability for clients running low on addressable memory.
    • Changed all HTML controls to use Webkit for the rendering engine.

    27 May 2010

    TF2, DoD:S and CS:S Beta Update Released

    Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    GameUI
    • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

    Server Browser
    • Fixed a crash caused by leaving the server browser open while playing.

    Engine
    • Added client/server version check on client connect.
    • Fixed a crash caused by hitting ctrl-alt-del while playing.

    11 May 2010

    Source SDK Update Released

    Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source SDK
    • The Source SDK was updated today to fix tool problems for some games and mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience.

    SDK Launcher
    The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:

    Source Engine 2006
    • Half-Life 2
    • Counter-Strike: Source
    • Half-Life 2: Deathmatch
    • Half-Life 2: Episode 1

    Source Engine 2007
    • Half-Life 2: Episode 2

    Source Engine 2009
    • Day of Defeat:Source
    • Portal
    • Team Fortress 2

    Please note that you may need to re-create the game configurations for total conversion mods that were built using 'Source Engine 2007'. Simply run the 'Edit Game Configurations' utility to do this.

    Valve games should show up under the appropriate engine version. If they do not correspond to the list given above then you can either manually edit the configurations or run the [I]Reset Game Configurations[/I] utility.

    SDK Tools
    There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on 'Source Engine 2007' you may need to run some of the command-line tools now located at:
    • sourcesdk\bin\source2007\bin
    The command-line tools needed for 'Source Engine 2006' and 'Source Engine 2009' are still located at:
    • sourcesdk\bin\ep1\bin
      and sourcesdk\bin\orangebox\bin

    23 February 2010

    Team Fortress 2 / Engine Update Released

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    • Fixed servers being inappropriately delisted from the master server