Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
- Fixed clients being able to use particle exploits on sv_pure servers
Showing posts with label Server. Show all posts
Showing posts with label Server. Show all posts
10 March 2011
Day of Defeat: Source Update Released
24 February 2011
Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another server crash exploit caused by malformed network packets
22 February 2011
Update Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a server crash exploit caused by malformed network packets
14 February 2011
Update Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client
03 February 2011
Update Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries.
27 January 2011
Update Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved engine handling of server queries
24 January 2011
Update Released
Label
Dedicated Server,
Fix,
Server,
Update,
Win2k,
Windows 2000
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k
19 January 2011
Update Released
Label
Add,
Dedicated Server,
DoD,
Language,
Linux,
Server,
Source Engine,
Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
07 January 2011
Day of Defeat: Source Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added the "Server can execute" flag to the “r_cleardecals” command.
- Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.
18 December 2010
Day of Defeat: Source Updates Released
Label
Add,
Dedicated Server,
DoD,
Improve,
Server,
Source Engine,
sv_pure,
Update
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
16 November 2010
Steam client update released
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam
- Fixed Steam Cloud showing as endlessly syncing for some games
- Fixed a case where Steamworks matchmaking could lose some keys set in the lobby, when running against the new matchmaking server
- Fixed an issue where some windows could appear briefly before they were ready to be shown
- Fixed game download stalling for some users when downloading games with DLC
- Windows: Fixed Steam client update stalling for some users with HSDPA modems
- Windows: Fixed compatibility for in-game overlay and games calling GetRawInputBuffer
- Windows: Improved performance of .dmp file writing on client asserts/crashes
- OSX: Improved retail game install to minimize amount of game data that needs to be downloaded after initial install
- OSX: Fixed badge count listed as ‘1’ after auto-joining a server using the server browser
28 October 2010
CS:S, DoD:S, TF2, HL2:DM Update Released
The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the "status" command when entered into the server console
- Fixed an exploit that allowed people to send fake server messages to clients
- Significantly improved engine vertex compression (large reduction in per-model memory usage)
13 May 2010
Team Fortress 2 / Engine Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
11 May 2010
Day of Defeat: Source Update Released
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source
- Fixed a client crash caused by the flashlight
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses.
14 January 2009
Day of Defeat: Source Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Fixed Linux servers not allowing clients to connect
09 July 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in 'splitskybox.exe'
- Day of Defeat: Source now appears in the list of Orange Box games
13 November 2007
Source Engine Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
12 September 2007
Source Engine Update Released
Label
Add,
Custom-Map,
Fix,
Leak,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
- Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with long names
- Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
- Fixed a Counter-Strike: Source smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
- Fixed a Linux-only crash when loading certain custom maps
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
13 March 2007
Source Multiplayer Update Released
Label
Fix,
Improve,
Server,
Source Engine,
Update
Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer
- Improved multiplayer voice communication, now using a much clearer codec
- First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
- Fixed not being able to use sounds, decals or models if they were downloaded from the server
17 January 2007
Source Engine update released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled
- Cheat protected many more cvars
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