Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

14 December 2010

Interview with Billy Hallden - Level & Environment Design

by World of Level Design

Billy Hallden is a level designer and environment artist. I have been inspired by his work on WoLD forums and I wanted to find out more about his work, his process and if there were any tips he could give to an inpiring level designer and environment artist. Read more ...

09 November 2009

Interview with Level Designer Mateusz Piaskiewicz

by World of Level Design

Mateusz "Seir" Piaskiewicz is a professional level designer currently working at Techland. Techland is a game developer located in Poland. They are known for Call of Juarez series. Read more ...

27 April 2009

Interview with Level Designer Chris Kay

by World of Level Design

Chris Kay is a professional level designer who comes from a strong background in multiplayer first person shooters.
Chris started his level design journey with Unreal on his dad's PC, but the core of his experience came from Counter-Strike. After getting completely addicted to the game Chris started his first level using Worldcraft.
Following the success few years later Half-life 2 was released and Chris joined modification teams, Insurgency.
Insurgency is a modern infantry combat game set around the period of the Iraqi Liberation appealed to him and after 3 years of development it released a public beta which remains one of the top modifications for Half-Life 2, it won Modification of the year award over at the popular web site Moddb and has had extensive media coverage. Magazines, television shows, radio interviews and features at IGN, Gamespot and AMD Game. Insurgency continues to expand with patches and updates planned well into the future.
Chris Kay is currently employed by Crytek as a level designer.
Read more ...

21 March 2009

Interview with Design Visualization - Shane Petterson

by World of Level Design


Shane Peterson is a 3D artist who up until recently was working for PB's Design Visualization Technical Resource Center (formerly Company39) in Seattle, Washington. He has over 5 years professional experience as a 3D artist and design visualization.
I had a chance to contact and interview Shane. We talked about what he is working on, what inspires him as an artist and some fantastic advice on art, design visualization, lighting and modeling.
Read more ...