Showing posts with label Half-Life 2. Show all posts
Showing posts with label Half-Life 2. Show all posts

22 December 2005

VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD

For those of you running with a 64-bit capable AMD processor, along with the Windows® 64-bit operating system, Half-Life 2 and Lost Coast are now available in native 64-bit versions. Steam will automatically detect your OS and run the appropriate version the next time you run these games.

We've been working with AMD to get the Source engine up and running in 64-bit mode to make sure we're taking advantage of these hardware configurations. This is just a first step for Valve into 64-bit. Going forward, we realize that more and more of our customers will be running with 64-bit processors and we will be set to take true advantage of them.


21 December 2004

Source SDK Update Released

A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:

Source SDK
  • Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
  • Added faceposer
  • Included view model sources for Half-Life 2
  • Revised directory structure - content and sources are kept separate
  • Added presets for expert compiles within Hammer
  • Fixed problems with launching the game from within Hammer
  • Hammer's Game Configurations UI now displays the active configuration on entry
  • Hammer now displays paths in a more readable manner
  • Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
  • Added vconfig - a tool to handle specifying the current game you're editing
  • Fixes for various cases of path environment variables not working
  • Buildcubemaps fixed
  • Improved startup speed of the SDK launcher
  • Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)

Visit this page for more information on this release.

01 December 2004

Half-Life 2: Deathmatch and SDK Update

A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.

Included in this update:

Half-Life 2: Deathmatch
  • New multiplayer game featuring physics simulation system

Half-Life 2/Source SDK
  • Includes game code needed to create Half-Life 2/Source MODs
  • Ability to edit Half-Life 2 maps
  • Maya model exporter
  • 3d Studio Max model exporter source code
  • Sample MOD with vehicles

Source Updates
  • HTTP and non-HTTP map auto downloading functionality
  • Enhanced dedicated server logging capabilities
  • Various tweaks and fixes

*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.