Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a problem with the DirectX8 cloud shader
Showing posts with label DirectX8. Show all posts
Showing posts with label DirectX8. Show all posts
04 March 2011
Day of Defeat: Source Update Released
29 June 2006
Day of Defeat: Source Update Released
Label
Add,
Blending,
cl_autorezoom,
Detonation,
DirectX8,
DoD,
DX8,
Fix,
Lighting,
New Map,
Optimization,
Shader,
Texture,
Update,
Vertex
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- Shortened the BAR reload time
- Reduced recoil and fire delay on the Garand
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
- Added new image-based texture blending shader
- Added new light warping shader
- Added new phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props
- Fixed a case where players could get under terrain in Argentan
- Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
- Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche
23 June 2006
Day Of Defeat Source Summer Update Coming June 28
Label
Add,
Birthday,
Capture the Flag,
CTF,
Detonation,
DirectX8,
DoD,
DX8,
Lighting,
New Map,
Source Engine,
Steam,
Texture,
Update,
VALVe
Valve's Popular WWII Online Action Game Approaches First Birthday
Bellevue, WA, June 22, 2006 - Valve® announced a Day of Defeat: Source Summer 2006 Update featuring a Free Map Pack is scheduled for release on June 28 via Steam to everyone who owns a copy of the game.
The Map Pack, which arrives just before DoD: Source's 1st birthday, introduces a new gameplay style, Detonation, in two brand new missions (Jagd, Colmar). In addition to the new missions and gameplay style, the Summer 2006 Update also introduces new technical features and gameplay enhancements to Day of Defeat: Source. Some of the new gameplay enhancements - such as spawn clip adjustments, improved hit location detection, and weapon balancing - were made after reviewing the player statistics gathered since the stats feature was added to DoD: Source earlier this year.
Since its original release in the fall of last year, Valve has introduced a number of new features, missions, and enhancements for the game - following in the company's long tradition of ongoing development for its online properties. Below is a summary of the new missions and features added to Day of Defeat: Source since the initial launch:
New Missions Added:
Colmar (June 2006) -- Set in Northern France, Colmar introduces Day of Defeat's Detonation style of gameplay. Marred with cold weather conditions, Colmar's Detonation objectives drive successful teams to attack target areas in unison.
Jagd (June 2006) - Jagd challenges teams to a more advanced urban Detonation mission, one that must be completed in a limited amount of time and is therefore unforgiving to unorganized offensive attacks.
Kalt (February 2006) - The narrow city streets, wheelhouse, and center bridge on which Kalt is fought challenge Axis and Allied forces to disperse and hold multiple points. As such, surging attacks and sudden changes in momentum may be common.
Argentan (January 2006) - The first new mission introduced after the initial launch of Day of Defeat: Source is set alongside the rolling hills of a French trainway. It's hillsides and country structures provide the setting for punishing sniper and machine gunner standoffs.
Technology Updates:
- Color Correction
- Film grain
- New Shaders:
- Image-based texture blending
- Light warping
- Phong Shading/Rim Lighting on player models
- Improved Animations
- Support for Bloom on DX8 level GPUs
- Prop Vertex Lighting
- Engine Optimizations
Gameplay Enhancements:
- Spawn Clip adjustments
- Improved Hit location detection
- Weapon balancing
- Detonation Gameplay Introduced
- Player Statistics
Available via Steam and at retail outlets the world over, Day of Defeat: Source is one of today's most played online action games. Players join the ranks of Axis vs. Allies battles in Western Europe at the height of the war in 1944. Players enlist in specific combat roles, ranging from scouts to sharpshooters, and are tasked, as a unit, to complete objective-based missions.
For more information on Day of Defeat: Source, Valve or Valve's games, please visit www.steamgames.com.
About Valve
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment properties includes Half-Life®, Counter-StrikeTM, Day of Defeat®, and Team Fortress®. Valve's catalog of products accounts for over 20 million retail units sold worldwide, and over 80% of PC online action gameplay. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com.
28 September 2005
Day of Defeat: Source and Source Engine Updates Available
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
- Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
- Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
- Fixed a crash which could sometimes occur immediately after launching a game
Day of Defeat: Source
- Added the default mapcycle.txt to servers running Day of Defeat: Source
- Fixed crash bug when using %s in your player name
Source Dedicated Server
- Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)
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