Showing posts with label Include. Show all posts
Showing posts with label Include. Show all posts

03 June 2005

Source SDK Update Released

A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:

New Features to the Source SDK
  • Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
  • Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc
  • Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line
  • Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates
  • Fixed compiling shaders with spaces in the MOD path.
  • Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)

These issues have been resolved
  • Updated MotionMapper and its code to the latest version
  • Fixed qc_eyes outputting a wrong filename in the QC text

21 December 2004

Source SDK Update Released

A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:

Source SDK
  • Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
  • Added faceposer
  • Included view model sources for Half-Life 2
  • Revised directory structure - content and sources are kept separate
  • Added presets for expert compiles within Hammer
  • Fixed problems with launching the game from within Hammer
  • Hammer's Game Configurations UI now displays the active configuration on entry
  • Hammer now displays paths in a more readable manner
  • Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
  • Added vconfig - a tool to handle specifying the current game you're editing
  • Fixes for various cases of path environment variables not working
  • Buildcubemaps fixed
  • Improved startup speed of the SDK launcher
  • Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)

Visit this page for more information on this release.

03 December 2004

HL2DM, Source SDK, Source Engine Update Released

Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch
  • Players now play grenade throw animation and RPG fire animation
  • Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
  • Improved player crouch animations

Source SDK
  • Included support for making HL2DM maps
  • Included sample source HL2DM map: dm_lockdown.vmf
  • Added xwad, vtf2tga, and glview tools
  • Fixed problems running vrad on certain machines
  • Fixed bugs adding game configurations with long paths
  • Improved detection of bad game paths

Source Engine
  • Fixed server plugins not loading under Steam
  • Fixed rcon kick failing
  • Fixed UDP logging functions not working properly with quoted strings

01 December 2004

Half-Life 2: Deathmatch and SDK Update

A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.

Included in this update:

Half-Life 2: Deathmatch
  • New multiplayer game featuring physics simulation system

Half-Life 2/Source SDK
  • Includes game code needed to create Half-Life 2/Source MODs
  • Ability to edit Half-Life 2 maps
  • Maya model exporter
  • 3d Studio Max model exporter source code
  • Sample MOD with vehicles

Source Updates
  • HTTP and non-HTTP map auto downloading functionality
  • Enhanced dedicated server logging capabilities
  • Various tweaks and fixes

*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.