Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a problem with the DirectX8 cloud shader
Showing posts with label Shader. Show all posts
Showing posts with label Shader. Show all posts
04 March 2011
Day of Defeat: Source Update Released
24 March 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
- Two new lighting preview modes are available in Hammer
- Models are automatically centered when loaded in Faceposer
Bug Fixes
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
- Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
- Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
- The Particle Editor is not presently included in the Source SDK
- SDK shader code only included with mods built to use Half-Life 2:Episode 1
14 September 2006
Source SDK Update Released
Label
Add,
Dedicated Server,
Linux,
Shader,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- SDK shaders have been revamped
- Linux Dedicated Server Build now properly builds and links
- 'vbspinfo.exe' and 'splitskybox.exe' have been added to SDK
- 'mathlib' source code has been added to the Source SDK
- Procedural materials now working
29 June 2006
Day of Defeat: Source Update Released
Label
Add,
Blending,
cl_autorezoom,
Detonation,
DirectX8,
DoD,
DX8,
Fix,
Lighting,
New Map,
Optimization,
Shader,
Texture,
Update,
Vertex
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- Shortened the BAR reload time
- Reduced recoil and fire delay on the Garand
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
- Added new image-based texture blending shader
- Added new light warping shader
- Added new phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props
- Fixed a case where players could get under terrain in Argentan
- Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
- Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche
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