Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Showing posts with label Linux. Show all posts
Showing posts with label Linux. Show all posts
19 January 2011
Update Released
Label
Add,
Dedicated Server,
DoD,
Language,
Linux,
Server,
Source Engine,
Update
13 May 2010
Team Fortress 2 / Engine Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
11 May 2010
Day of Defeat: Source Update Released
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source
- Fixed a client crash caused by the flashlight
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses.
15 June 2009
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Added source files for ten shipping TF2 maps
- arena_lumberyard
- arena_ravine
- cp_badlands
- cp_dustbowl
- cp_granary
- cp_gravelpit
- ctf_2fort
- pl_badwater
- pl_goldrush
- tc_hydro
- Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
- Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
- Fixed an issue in studiomdl pertaining to $shadowlod
Hammer
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
SDK Launcher
- Added the ability to edit game configurations with vconfig
Source Code
- Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
- Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
- Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
- All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
- Particle systems can now be defined with a per-map manifest, similar to soundscapes.
- Fixed a number of issues which caused the server to not compile in linux
Multiplayer Source Code
- Players animate with the new animation system that came along with TF2.
- Fixed third person animations and all effects
- Fixed SLAM issues
- Fixed Use of UTIL_GetLocalPlayer on the server in various locations
- Fixed a number of other bugs / asserts
Singleplayer Source Code
- Fixed a number of issues preventing the source from functioning correctly
- Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
14 January 2009
Day of Defeat: Source Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Fixed Linux servers not allowing clients to connect
09 July 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in 'splitskybox.exe'
- Day of Defeat: Source now appears in the list of Orange Box games
24 March 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
- Two new lighting preview modes are available in Hammer
- Models are automatically centered when loaded in Faceposer
Bug Fixes
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
- Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
- Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
- The Particle Editor is not presently included in the Source SDK
- SDK shader code only included with mods built to use Half-Life 2:Episode 1
13 November 2007
Source Engine Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
12 September 2007
Source Engine Update Released
Label
Add,
Custom-Map,
Fix,
Leak,
Linux,
Server,
Source Engine,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
- Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with long names
- Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
- Fixed a Counter-Strike: Source smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
- Fixed a Linux-only crash when loading certain custom maps
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
14 September 2006
Source SDK Update Released
Label
Add,
Dedicated Server,
Linux,
Shader,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- SDK shaders have been revamped
- Linux Dedicated Server Build now properly builds and links
- 'vbspinfo.exe' and 'splitskybox.exe' have been added to SDK
- 'mathlib' source code has been added to the Source SDK
- Procedural materials now working
11 August 2006
Source SDK Update Released
Label
Dedicated Server,
Fix,
Grid,
Hammer,
Lighting,
Linux,
Remove,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Fixed compilation issues for Linux dedicated server in SDK
- Removed 3D Lighting Preview menu choice from Hammer
- Fixed SDK Launcher bugs when performing outdated MOD check
- SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
- The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid off
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