Showing posts with label Steam Community. Show all posts
Showing posts with label Steam Community. Show all posts

11 January 2011

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Made various improvements to Recommendations:
    • Made some general improvements to the algorithm to make "Similar Items" a little more similar
    • Changed primary source for generated recommendations to be recent playtime rather than recent purchases, prioritizing "new to you" games (ie, games where your recent playtime makes up the bulk of your total playtime for that game)
    • Fixed DLC recommendations showing for games you haven't really played yet
    • Games you've recommended will now be shown on your community profile page
    • Fixed friend recommendations for free games you haven't yet played to show on your recommended page just like friend recommendations for games you don't own.
    • Added links to the new "Friend Activity" page to the store homepage and community home panel.
  • Added Turkish translation to the Steam client
  • [Windows] Chinese, Japanese, and Korean typing support in the in-game overlay, for some games
  • Fixed a case where a hyperlink in chat could take you to a player’s profile instead
  • Fixed community opening to your profile instead of the blotter when community is your favorite window (thanks Sir_Brizz!)
  • Improved Matchmaking function performance
  • Fixed starting game executables with very long command line parameters (>255 characters)
  • Fixed keyboard navigation in menus
  • [Mac OSX] Overlay improved (works with Farming Simulator) and fixed an OpenGL state bug
  • [Mac OSX] Implemented Minimize Cmd-M menu command.
  • [Mac OSX] Improved Cmd-W to be more reliable
  • Fix games not launching after resolving a Cloud conflict
  • [Mac OSX] Fix layout on file open dialog when adding a non-Steam game
  • Fix layout on server browser dialog
  • Removed code for the now-ended Civilization V charity promotion
  • [Mac OS X] Fixed cursor not showing up in game overlay on some games
  • [Mac OS X] Dock Icon will not persistently bounce once it has a badge with a count of pending IMs.
  • Fixed Steam not remembering Cloud settings in certain situations.

04 November 2010

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Updating store pages to show stats and launch options for games you own.
  • Updated Speex and JPEG libraries
  • Fix a memory leak when toggling the game viewed in the details view
  • Fix a crash when receiving and merging updated data for stats/achievements in some situations
  • Fix sometimes failing to fully recognize a game as exited for certain launcher app setups
  • Fixed navigating to game guides in the store
  • Fix Steam Cloud bug where users who converted from the demo to the full version of Everyday Genius: SquareLogic, Lara Croft and the Guardian of Light, or Jolly Rover would have their progress reverted to the progress they made in the demo while opted into the beta
  • Fixed community chat bug
  • Fixed displaying Steam Service dialog under OSX
  • Fixed a couple rare crashes and added more instrumentation around potential memory corruption
  • Fixed Steam API logging
  • Improve tooltips support under OSX
  • Added installer support under OSX for an upcoming game release

20 August 2010

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

New Features
  • Updated friends chats to use new tabbed chat interface (see Friends tab in the Settings dialog to turn off opening in new tabs by default)
  • Updated in-game overlay browser to use new tabbed browsing interface (Use Middle click on links to open-in-new-tab)
  • Tabbed Browser/Chat HotKeys: Ctrl-Tab and Ctrl-Shift-Tab to switch tabs. Ctrl-W, Ctrl-F4 or Middle click to close tabs.
  • Updated WebKit code for client/in-game browser (improved stability and performance on OSX, various browser fixes)
  • Windows: 64 bit build of the in-game overlay (useable now with any 64bit non-Steam game you may add)
  • Windows: 64 bit builds of Steamworks DLLs (for upcoming titles)

Fixes
  • New non-blocking game uninstall dialog
  • Improved client shutdown times
  • Fix some cases of Steam becoming unresponsive for 5-10 seconds when new game updates are released
  • Fixed unused game tags still showing up
  • Reinstalling from a goldmaster triggers a content verification if the game is already installed
  • Fixed sometimes needing to restart Steam after installing PhysX
  • Changed overlay hot-key detection to not consider ctrl-shift-tab to be the same as shift-tab, thus allowing its use in tabbed chat/browsing in-game
  • Fixed “hidden” achievements showing up in the game details page and overlay “so close…” ui
  • Fixed a crash on shutdown
  • Fixed an issue with input tab ordering in group chats
  • Increased timeouts on Steam Cloud file uploads
  • Fixed Rabobank payment page for iDEAL checkout not showing correctly in the Steam Client
  • Fixed a bug parsing certain HTML tags inside News bodies
  • Fixed top half of avatar images in chats not being right clickable for context menu
  • Fixed a potential crash when failing to parse new stats/achievements data for a game
  • Fixed bug/exploit with malformed www. URLs in chats
  • Windows: Fixed the “alt” key sometimes sticking in the in-game overlay after an alt-tab event
  • Windows: Improved overlay compatibility with some previously conflicting third party applications
  • Windows: Fixes to progress bar on win7 task icon in handling paused downloads as well as finished downloads
  • OSX: Fix several memory leaks
  • OSX: Fix copy/paste resulting in extra random string data

21 February 2010

Original Day of Defeat Mod Team

NOTE  this is not team of DoD:Source - old mod team of DoD


plazza
Does anyone know anything about them? Who are they, are they still with Valve, how did they get started, etc. ?

  http://img14.imageshack.us/img14/3640/img1255ka.jpg

Wunderboy
http://forums.steampowered.com/forums/showpost.php?p=13620868&postcount=10
Can't remember all the faces. Waldo (Tim) is on the far right, I think Mugsy (Matt) is the far left with the bag and PIU (John) is the one with the combat pants. Sorry to the others, my memory is going with old age.

Waldo and I worked on a few cool projects together post-Valve and he was doing some amazing stuff with MMO tech and games for education titles. As Furyo said he's just moved to Texas and finally got a job working on serious/edutainment game titles full-time.


Insta (Magnus) went to Starbreeze after Grin with a couple of others. We still hang out when we're both free and reminisce about DoD.


I've lost touch with John, Mugsy and a few other the others over the years but I've still got my cheque from Gabe Newell that I couldn't cash
:-)










http://img222.imageshack.us/img222/6843/us2yi.jpg
http://img69.imageshack.us/img69/1019/theguys.jpg
http://img168.imageshack.us/img168/5681/img1233u.jpg
http://img99.imageshack.us/img99/2941/img1219k.jpg
http://img696.imageshack.us/img696/9885/img1218y.jpg
http://img687.imageshack.us/img687/8438/herewebe2.jpg
http://img717.imageshack.us/img717/9126/dodsoundteam.jpg
http://img683.imageshack.us/img683/3777/1121235img.jpg

14 September 2009

[REL] dod_schlosshotel

New DoD:S map release!

Mapname: dod_schlosshotel
Gameplaytype: Capture the Flag
Leveldesigner: [MG]B@D
Website: MURDERGROUNDS.COM & bad.dod-federation.com
Download: http://murdergrounds.com/dod_schlosshotel.rar
Download-Mirror: http://www.mydod.de/index.php?c=cmap_d_243...
                             http://www.dodmap.com/index.php?option=com_r...


This is my first project FINISHED !


This is my final release of schlosshotel I hope everyone enjoys this release as much or more than rc2 screens below ....
Changes from rc2 release >


New redesigned Spawn areas
detailed entired map & Optimized the entire map to the best of my ability
Removed some custom models and added a few new ones
Added more areas to get up on the buildings
Fixed 99% of model misalignments and texture errors
added german flags and banners "more detail"
added a few water puddles
added custom german march song triggered around center hotel


Increased FPS 10-15 on my box over all by optimizing map ...
Credits >


Valve for all the Building Models
Custom Models by Pedroleum , Moroes,Surgeon,Thujalvi


Special thanks to >>>


Furyo for too many things to count , Moroes for help with the lighting!
My son Kill@ for the Overview !
My Wife for all her help & support and Ideas to get this map finished!
Splatt for his great Bug Testing !
And to all the [MG] members for help with the alpha,beta testing!


And to all the other dods forum members for their suggestions , comments


Look for more upcoming dods maps from
MurderGrounds Mapping Core @ "HTTP://MURDERGROUNDS.COM"


http://forums.steampowered.com/forums/showthread.php?t=966222

21 August 2009

TF2 and DoD: Source Update Released

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

03 July 2008

Day of Defeat: Source Palermo Update Available Now

Leveraging the recently released set of free services available in Steamworks, the Palermo Update adds 51 achievements to Day of Defeat: Source, player avatar displays in the scoreboard and win panel, and detailed player statistics that are integrated with the Steam Community features (www.steamcommunity.com).

In addition, this update adds support for popular features introduced in Valve's Team Fortress 2 (TF2), the PC title named multiplayer game of the year by Gamespy.com and PC Gamer. These include "nemesis/revenge" freeze cam and new effects driven by the particle system introduced to the Source engine for TF2.

Finally, this update also introduces a new map, Palermo, which is a remix of the most popular community map, dod_salerno, originally created by Magnar "insta" Jennsen.

For more information, visit the Day of Defeat: Source Palermo site.

19 June 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Updates to official maps to improve lighting and fix exploits
  • Fixed 4 grenade kill achievement being awarded with less than 4 kills
  • Adjusted grenade trail particle effect
  • Fixed achievement particle effect
  • Changes to smoke grenade particle effect to increase perf
  • Increased screen fade radius of smoke grenade
  • Snipers can no longer sprint while zooming their sniper rifle
  • Steam community avatar image now includes friend status