Showing posts with label Particle. Show all posts
Showing posts with label Particle. Show all posts

20 December 2009

Source Engine Dynamic Water Demo

by Jimmy42222

I know somebody has already done this but they were being all bitchy about not telling how they did it. I, however, will happily tell you how it works. The whole this is an info_particle system, stored in the little orange box (hah, pun). The info_particle_system is set to trace all around it with a trace collision property.


Here's a download link if you want to play around with it. If you do it in GMod you don't need the particle_manifest.txt file.

http://www.filefront.com/15188993/dynamic.zip

10 January 2005

Tutorial - Staubteilchen (func_dustmotes)

by phil2k @MapScene.de
Den Staub welchen du in den Counterstrike:source Levels de_dust oder de_dust2 in den Tunnels siehst kannst du ganz einfach erstellen. Read more ...