Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
- Optimizations to multi-core rendering
- Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
- Fixed an exploit that allowed people to send fake VAC messages to clients
Showing posts with label Multicore Rendering. Show all posts
Showing posts with label Multicore Rendering. Show all posts
21 September 2010
CS:S, DoD:S, TF2 Updates Released
Label
-heapsize,
Exploit,
Fix,
Multicore Rendering,
Optimization,
Remove,
Source Engine,
Update,
VAC
15 July 2010
CS:S, TF2 and DoD:S Updates Released
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Tuned thread initialization to improve performance on CPUs with more than four cores
23 March 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed screenshots being black when Multicore Rendering is enabled.
- Fixed sprays not showing up on some surfaces.
- Fixed decal crash during changelevel.
- Fixed crash caused by setting the decal limit too high on some machines.
- Fixed crash caused by decals in the world render loop.
- Fixed crash caused by convars changing while rendering is queued.
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