by
Timothy 'YM' Johnson @
Nodraw.net
Just a quick one today to clear up something that possibly isn’t experimented with much when considering lighting, the spread angle from the light_environment. The entity itself recommends a value of 5 degrees to start with however, as my attention was drawn recently to, this is actually quite a large angle. You’ll see on a sunny day, the shadow from a tall building is incredibly crisp. Read more ...
by
Dr.Death @
MapScene.de
Im Spiel wird nun aus dieser einfachen Textur zwar ein Himmel, jedoch wird er kein "Umgebungslicht" abstrahlen. Dazu brauchst du ein Entity names »light_enviroment«, welches du über das Entity-Tool erstellen kannst. Read more ...