Showing posts with label SourceTV. Show all posts
Showing posts with label SourceTV. Show all posts

21 August 2009

TF2 and DoD: Source Update Released

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

18 August 2006

DoD:S, Source Engine and SourceTV Updates Released

Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
  • Improved hitbox detection for player body parts that extend outside of the bounding box
  • Fixed players being able to capture areas from farther away than intended
  • Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
  • Fixed bell sound playing on knife impacts
  • Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
  • Fixed several map exploits
  • Fixed minimap cap areas showing the number of players present even if those players were on the owning team
  • Fixed a case where user could crash the server with a client command
  • Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
  • Fixed an exploit that could be used to throw grenades farther than intended
  • Fixed logging events kill_planter and kill_defuser showing incorrect data
  • Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
  • Fixed animation issue where player would not have an animation if they expended all ammo
  • Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted

Source Engine
  • Fixed jittery animations while recording a demo file

SourceTV
  • Added a convar "tv_transmitall" to transmit all entities (like HLTV)
  • Fixed console messages forwarding for rcon
  • Fixed spectator client crash during round restart
  • Fixed flicking decal and smoke effects
  • Fixed connection retry command
  • Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
  • Fixed missing entities due to wrong PVS culling

31 May 2006

Source Engine and Dedicated Server update

An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:

Source Engine
  • Fixed bug in receive proxies due to a mismatched structure change
  • Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect

Media
  • Released Episode One launch teaser #3

25 May 2006

Source Engine Update Available

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Graphics
  • Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
  • Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
  • Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
  • Updated default configuration settings for some newer video cards
  • Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)

User Interface
  • Added progress bar state to print a description when the server changes levels
  • Show disconnect dialog when client connection times out
  • Fixed anti-aliasing on fonts
  • Fixed a memory leak in vgui
  • Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
  • Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels

Sound
  • Fixed sound initializing twice at startup in some cases
  • Optimized sound engine performance
  • Fixed a bug where machines without proper sound hardware and/or drivers would crash

SourceTV
  • Added SourceTV port and delay time to status output if SourceTV is active
  • Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
  • Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
  • Added convar tv_timeout to specify connection timeout limit in seconds
  • Improved spectator client dispatching, should be faster and balance better
  • Fixed SourceTV relays being unable to connect to sv_lan 1 servers
  • Fixed SourceTV servers reporting password restrictions
  • Fixed SourceTV bots joining game even if disabled
  • Fixed disappearing weapons in SourceTV
  • Fixed spectator chat not displaying on relay proxies
  • Fixed SourceTV crash during changelevel
  • Fixed command tv_record crashing relay proxies
  • Reduced SourceTV CPU requirements