Showing posts with label VAC. Show all posts
Showing posts with label VAC. Show all posts

21 September 2010

CS:S, DoD:S, TF2 Updates Released

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Optimizations to multi-core rendering
  • Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
  • Fixed an exploit that allowed people to send fake VAC messages to clients

28 September 2005

Day of Defeat: Source and Source Engine Updates Available

Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
  • Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
  • Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
  • Fixed a crash which could sometimes occur immediately after launching a game

Day of Defeat: Source
  • Added the default mapcycle.txt to servers running Day of Defeat: Source
  • Fixed crash bug when using %s in your player name

Source Dedicated Server
  • Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)