03 December 2004

HL2DM, Source SDK, Source Engine Update Released

Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch
  • Players now play grenade throw animation and RPG fire animation
  • Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
  • Improved player crouch animations

Source SDK
  • Included support for making HL2DM maps
  • Included sample source HL2DM map: dm_lockdown.vmf
  • Added xwad, vtf2tga, and glview tools
  • Fixed problems running vrad on certain machines
  • Fixed bugs adding game configurations with long paths
  • Improved detection of bad game paths

Source Engine
  • Fixed server plugins not loading under Steam
  • Fixed rcon kick failing
  • Fixed UDP logging functions not working properly with quoted strings

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