Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.
10 June 2010
TF2, DoD:S and CS:S Beta Update Released
Label
News,
Orange Box Engine,
Source Engine,
Steam,
Webkit
07 June 2010
Steam client update released
Label
Fix,
Leak,
Steam,
Steam Cloud,
Steamworks,
Update,
Win2k,
Windows 2000
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
- Fixed an issue on Windows 2000 requiring the SP4 update rollup 1 package to be installed for Steam to run
- Fixed in-game overlay generating spurious D3D11 debug runtime warnings about CSSetUnorderedAccessViews when running on downlevel hardware
- Fix regression causing a crash on exit in the in-game overlay
- Small startup performance optimization to not initialize settings dialog data until needed
- Fix the you have been logged in elsewhere dialog to not leave Steam in a broken state on Cancel
- Support for a forthcoming news URL format change
- Fixed Retail not prompting for a CD key when creating a new account
- Fixed VGUI crashing when the number of panels was very large (ie, for users with huge friends/clan membership lists)
- Decreased number of VGUI panels active at once for friends list
- Decreased the time it takes Steam to launch some games
- Fixed memory leak when resizing in-game overlay web browser
- Fixed potential failure or client hang when failing talking to content server directory servers
- Fixed overlapping text for pending group invites in the friends list invites section
- Fixed error message “You don't currently have any games ready to backup..” when restoring a previous game backup
- Fixed Cloud changing last modified times on clouded files.
- Fixed the Cloud sync transfer rate display in list view
- Steamworks - Fixed case where building an installer could randomly fail due to an error in the Microsoft crypto library
27 May 2010
TF2, DoD:S and CS:S Beta Update Released
Label
Add,
DoD,
Fix,
Orange Box Engine,
Source Engine
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
GameUI
- Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Server Browser
- Fixed a crash caused by leaving the server browser open while playing.
Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.
13 May 2010
Team Fortress 2 / Engine Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
11 May 2010
Day of Defeat: Source Update Released
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source
- Fixed a client crash caused by the flashlight
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses.
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source SDK
- The Source SDK was updated today to fix tool problems for some games and mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience.
SDK Launcher
The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:
Source Engine 2006
- Half-Life 2
- Counter-Strike: Source
- Half-Life 2: Deathmatch
- Half-Life 2: Episode 1
Source Engine 2007
- Half-Life 2: Episode 2
Source Engine 2009
- Day of Defeat:Source
- Portal
- Team Fortress 2
Please note that you may need to re-create the game configurations for total conversion mods that were built using 'Source Engine 2007'. Simply run the 'Edit Game Configurations' utility to do this.
Valve games should show up under the appropriate engine version. If they do not correspond to the list given above then you can either manually edit the configurations or run the [I]Reset Game Configurations[/I] utility.
SDK Tools
There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on 'Source Engine 2007' you may need to run some of the command-line tools now located at:
The command-line tools needed for 'Source Engine 2006' and 'Source Engine 2009' are still located at:
- sourcesdk\bin\source2007\bin
- sourcesdk\bin\ep1\bin
and sourcesdk\bin\orangebox\bin
23 February 2010
Team Fortress 2 / Engine Update Released
Label
Orange Box Engine,
Source Engine,
Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed servers being inappropriately delisted from the master server
21 February 2010
Original Day of Defeat Mod Team
Label
DoD,
DoD Team,
Images,
Steam Community,
Steam Forum
NOTE this is not team of DoD:Source - old mod team of DoD
plazza
http://img14.imageshack.us/img14/3640/img1255ka.jpg
Wunderboy
http://forums.steampowered.com/forums/showpost.php?p=13620868&postcount=10








http://img222.imageshack.us/img222/6843/us2yi.jpg
http://img69.imageshack.us/img69/1019/theguys.jpg
http://img168.imageshack.us/img168/5681/img1233u.jpg
http://img99.imageshack.us/img99/2941/img1219k.jpg
http://img696.imageshack.us/img696/9885/img1218y.jpg
http://img687.imageshack.us/img687/8438/herewebe2.jpg
http://img717.imageshack.us/img717/9126/dodsoundteam.jpg
http://img683.imageshack.us/img683/3777/1121235img.jpg
plazza
Does anyone know anything about them? Who are they, are they still with Valve, how did they get started, etc. ?

Wunderboy
http://forums.steampowered.com/forums/showpost.php?p=13620868&postcount=10
Can't remember all the faces. Waldo (Tim) is on the far right, I think Mugsy (Matt) is the far left with the bag and PIU (John) is the one with the combat pants. Sorry to the others, my memory is going with old age.
Waldo and I worked on a few cool projects together post-Valve and he was doing some amazing stuff with MMO tech and games for education titles. As Furyo said he's just moved to Texas and finally got a job working on serious/edutainment game titles full-time.
Insta (Magnus) went to Starbreeze after Grin with a couple of others. We still hang out when we're both free and reminisce about DoD.
I've lost touch with John, Mugsy and a few other the others over the years but I've still got my cheque from Gabe Newell that I couldn't cash :-)








http://img222.imageshack.us/img222/6843/us2yi.jpg
http://img69.imageshack.us/img69/1019/theguys.jpg
http://img168.imageshack.us/img168/5681/img1233u.jpg
http://img99.imageshack.us/img99/2941/img1219k.jpg
http://img696.imageshack.us/img696/9885/img1218y.jpg
http://img687.imageshack.us/img687/8438/herewebe2.jpg
http://img717.imageshack.us/img717/9126/dodsoundteam.jpg
http://img683.imageshack.us/img683/3777/1121235img.jpg
12 February 2010
TF2 and DoD: Source Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed a case of client-side hitching caused by writing a file to the hard drive too frequently
03 February 2010
Engine Update Released
Label
Add,
Fix,
Orange Box Engine,
Source Engine,
Steam Cloud,
Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
11 January 2010
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac)
- Fixed a rare client crash caused by text rendering (Mac)
- Updated the server browser localization files
04 January 2010
Tweaking Hammer for Efficiency
Label
English,
Hammer,
Source SDK,
Tutorial,
Tweak
by Timothy 'YM' Johnson @Nodraw.net


Like any engine, after a bit of love and attention it can run much better, spend some time setting hammer up how you like it, get something that you like and get it to work for you, it’s your workflow. Read more ...
03 January 2010
Dynamic Materials with Proxies
Label
Dynamic,
English,
LinearRamp,
Materials,
PlayerView,
Proxies,
Source SDK,
Texture,
TextureScroll,
TextureTransform,
Tutorial
by Andy "Velvet Fist, Iron Glove" Durdin @Nodraw.net
![]() |
This picture constantly rotates. |
Material proxies are a neat little feature of the Source engine that let you alter various properties of a material dynamically. This can produce some neat effects, as the texture position, scale, rotation, transparency and much more can be changed continuously, or even in response to game events.
Take Half-life 2, for example. You know those combine force-fields, that ripple with energy, and fade out as you move away from it? Or in Team Fortress 2, you’ll have seen the rotating radar screen in the 2fort basement. Both those effects are done with material proxies. Read more ...
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