Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
- Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with long names
- Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
- Fixed a Counter-Strike: Source smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
- Fixed a Linux-only crash when loading certain custom maps
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
12 September 2007
Source Engine Update Released
Label
Add,
Custom-Map,
Fix,
Leak,
Linux,
Server,
Source Engine,
sv_pure,
Update
19 June 2007
Source SDK Update Released
Label
Add,
Maya,
Modelviewer,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- Added a Maya 7.0 SMD exporter
- Added source code for the Antlion Guard as an example of a quadruped
- Added HL Modelviewer and phonemeextractor source code
- Developer console now bound to the F12 key as well as the '~' key
- Added response files to fix NPC's not talking bug
15 June 2007
Source Engine Update Released
Label
Fix,
fps_max,
Source Engine,
sv_allow_wait_commands,
sv_pure,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value of 0, which means unrestricted fps
- Fixed a crash playing back demo files recorded with the previously-released engine
- Client forwards server commands it doesn't understand back to the server
- sv_pure 1 now allows custom spray decals by default
12 June 2007
Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
- Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine
- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being redirected
- Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
26 March 2007
Source Engine Update Released
Label
Fix,
Offline,
Source Engine,
Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed crash when running in Offline mode
13 March 2007
Source Multiplayer Update Released
Label
Fix,
Improve,
Server,
Source Engine,
Update
Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer
- Improved multiplayer voice communication, now using a much clearer codec
- First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
- Fixed not being able to use sounds, decals or models if they were downloaded from the server
17 January 2007
Source Engine update released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled
- Cheat protected many more cvars
31 December 2006
24 December 2006
08 November 2006
Source SDK Update Released
Label
Add,
Bug,
FacePoser,
Fix,
New Features,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Features
- Visual Studio 2005 Support for SDK Code
- Spectate Mode Added to Half-Life 2: Deathmatch
Bug Fixes
- Faceposer Crashes When When Trying to Extract or Add a .txt File
- Lag compensation added back into Half-Life 2: Deathmatch
20 September 2006
Source Multiplayer Update Released
Label
Dedicated Server,
Exploit,
Fix,
Server,
Source Engine,
Update
Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer Games
- Fixed console command exploit that could crash multiplayer servers
- Fixed crash with team swapping in Source Multiplayer Games
14 September 2006
Source SDK Update Released
Label
Add,
Dedicated Server,
Linux,
Shader,
Source SDK,
Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source SDK
- SDK shaders have been revamped
- Linux Dedicated Server Build now properly builds and links
- 'vbspinfo.exe' and 'splitskybox.exe' have been added to SDK
- 'mathlib' source code has been added to the Source SDK
- Procedural materials now working
18 August 2006
DoD:S, Source Engine and SourceTV Updates Released
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Improved hitbox detection for player body parts that extend outside of the bounding box
- Fixed players being able to capture areas from farther away than intended
- Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
- Fixed bell sound playing on knife impacts
- Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
- Fixed several map exploits
- Fixed minimap cap areas showing the number of players present even if those players were on the owning team
- Fixed a case where user could crash the server with a client command
- Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
- Fixed an exploit that could be used to throw grenades farther than intended
- Fixed logging events kill_planter and kill_defuser showing incorrect data
- Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
- Fixed animation issue where player would not have an animation if they expended all ammo
- Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
- Fixed jittery animations while recording a demo file
SourceTV
- Added a convar "tv_transmitall" to transmit all entities (like HLTV)
- Fixed console messages forwarding for rcon
- Fixed spectator client crash during round restart
- Fixed flicking decal and smoke effects
- Fixed connection retry command
- Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
- Fixed missing entities due to wrong PVS culling
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