Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
- Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
- Reverted the change that capped rate at 30000
18 February 2009
Orange Box Engine Update Released
Label
Fix,
News,
Orange Box Engine,
Source Engine,
Steam,
Update,
VALVe
17 February 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Protected several more commands from client exploitation
29 January 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat
Server Browser
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List
14 January 2009
Day of Defeat: Source Update Released
Label
Dedicated Server,
Fix,
Linux,
Server,
Update
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
- Fixed Linux servers not allowing clients to connect
13 January 2009
TF2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Additions
- Added a Quick List view to the serverbrowser
31 December 2008
24 December 2008
08 September 2008
Portale/Beamer/Teleporter
by >RKSS< Nekres @MapScene.de
In diesem Tutorial werde ich euch erklären, wie man in TF2 (=Team Fortress 2) per Hammer-Editor ganz leicht ein Portal, einen Beamer oder auch genannt "Teleporter" setzt.
Read more ...
09 July 2008
Source SDK Update Released
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in 'splitskybox.exe'
- Day of Defeat: Source now appears in the list of Orange Box games
03 July 2008
Day of Defeat: Source Palermo Update Available Now
Label
Achievements,
Capture the Flag,
CTF,
DoD,
New Map,
Steam Community,
Steamworks,
Update
Leveraging the recently released set of free services available in Steamworks, the Palermo Update adds 51 achievements to Day of Defeat: Source, player avatar displays in the scoreboard and win panel, and detailed player statistics that are integrated with the Steam Community features (www.steamcommunity.com).
In addition, this update adds support for popular features introduced in Valve's Team Fortress 2 (TF2), the PC title named multiplayer game of the year by Gamespy.com and PC Gamer. These include "nemesis/revenge" freeze cam and new effects driven by the particle system introduced to the Source engine for TF2.
Finally, this update also introduces a new map, Palermo, which is a remix of the most popular community map, dod_salerno, originally created by Magnar "insta" Jennsen.
For more information, visit the Day of Defeat: Source Palermo site.
19 June 2008
Day of Defeat: Source Beta Update Released
Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source Beta
- Updates to official maps to improve lighting and fix exploits
- Fixed 4 grenade kill achievement being awarded with less than 4 kills
- Adjusted grenade trail particle effect
- Fixed achievement particle effect
- Changes to smoke grenade particle effect to increase perf
- Increased screen fade radius of smoke grenade
- Snipers can no longer sprint while zooming their sniper rifle
- Steam community avatar image now includes friend status
12 June 2008
Day of Defeat: Source Beta Update Released
Label
Achievements,
ai_test_los,
Beta,
DoD,
Exploit,
Fix,
Update
Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source Beta
- Achievements are now all stored locally as well for offline achievement dialog
- Fixed view model lag being jittery
- Fixed some viewmodels occasionally skipping their fire animations
- Fixed quickswitch exploit
- Fixed some overlays being too transparent
- Fixed a case where an enemy player could be credited for an area capture
- Playtime statistic now records time spent as class, not time alive as a particular class
- Upload stats when we join spectator, change class and on changelevel
- Fixed crash with ai_test_los console command
- Adjusted global bloom scale
- New nemesis icon
Source SDK Beta Update Released
A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
Known Issues
- SDK shaders have not yet been updated for Orange Box games
- New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine
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